It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 22, 2013, 04:43 AM
http://www.animationmagazine.net/events/singapores...
The 2013 edition of the Asia TV Forum & Market (ATF) in Singapore will introduce a new three-day event called Animation Lab.
October 22, 2013, 04:43 AM
http://www.cgchannel.com/2013/10/side-effects-anno...
Updated again: latest teaser shows dense fluid sims, disturbingly squishy-looking soft-body effects.
October 21, 2013, 04:04 PM
http://blogs.adobe.com/jnack/2013/10/typography-be...
Adobe TV has been featuring brief profiles of young artists. I like this look at the work & inspiration of Angelica Baini. (I’d never heard of Miami’s abandoned Marine Stadium.)
October 21, 2013, 04:02 PM
http://www.animationmagazine.net/tv/cyber-group-do...
Following its most successful visit to MIPCOM to date, Paris-based toon producer/distributer Cyber Group Studios reports a doubling of its international sales since last October, thanks to a number of deals for hit series and major new package sales:
October 21, 2013, 04:02 PM
http://www.animationmagazine.net/events/iam8bit-st...
L.A.-based iam8bit studios is hosting “Part of a Complete Breakfast,” the first-ever solo exhibition by former Pixar artist Ben Butcher. The exhibit will open Thursday, Nov. 7 (7-11 p.m.) and run through Nov. 17.
October 21, 2013, 09:32 AM
http://www.btlnews.com/crafts/post-production/visi...
London-based post house Vision3 has invested in a Mistika postproduction system from SGO in order to offer feature film clients an advanced 3D postproduction pipeline. The company has built a state-of-the-art DI theater around Mistika integrated with its in-house shot management and workflow systems.
October 21, 2013, 09:30 AM
http://www.creativebloq.com/3d/review-chronosculpt...
With its simple tools that allow you to work directly with cached geometry, Scott Wheeler finds this package a real delight to use.
October 20, 2013, 08:25 AM
https://www.aotg.com/what-a-pixar-story-meeting-looks-like/
Pixar's movies are rightly praised for their story sense and tight plotting, but scripting them is hardly a solo affair: In fact, as you'll see in this exclusive video, Pixar story meetings are sort of akin to a sitcom writers' room, where the studio's best and brightest sit around a table, pitch jokes, and try to make each other laugh.
October 19, 2013, 08:30 AM
http://news.creativecow.net/story/873262
Andrew Merkin, Head of Special Projects and Transmedia at Mirada Studios and Max Michael, Head of Business Development, Asia at UTA Among Highlighted Speakers
October 19, 2013, 08:29 AM
http://www.cgw.com/Publications/CGW/2013/Volume-36...
They worked hand-in-glove with Production Designer Francois Auduoy, who would sit with Regan and Mangold and build the sets on the fly to meet the needs of the scenes they we were blocking. Halon's artists built the bulk of the sets, characters, and animations in Autodesk's Maya and MotionBuilder, using a library of rigged character models, sets, vehicles, and EFX stand-ins.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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