It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 19, 2017, 05:34 AM
http://www.artofvfx.com/animago-award-2017-the-nom...
The nominees for the animago AWARD 2017 have been announced.
July 15, 2017, 02:53 PM
http://lesterbanks.com/2017/07/mesh-blend-impressi...
I was feeling a little left out in Autodesk Maya once noticing so many kit bashing tools popping up in other DCC’s. Blender’s Decal Machine was one that seemed particularly jaw dropping. If you are The Post Mesh Blend is Impressive Kit Bashing for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
July 13, 2017, 09:30 AM
http://lesterbanks.com/2017/07/rock-sculpting-zbru...
Creating assets for environments? Sculpting rocks pose a challenge in natural randomness. It can be hard to get something that looks natural, and structured at the same time. This is especially true if you are The Post Anton Tenitsky Shares Rock Sculpting Techniques in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks
July 11, 2017, 06:04 PM
http://vfxvoice.com/robocop-crashes-30-ed-209-stil...
In 1987, fierce creatures and hulking robots seen on film were still mostly the domain of either full-sized practical effects or stop-motion animated miniature puppets. When director Paul Verhoeven needed menacing enforcement droid ED-209 to wreak havoc in his future dystopia, RoboCop, which celebrates its 30th anniversary in July 2017, he capitalized on both techniques.
July 11, 2017, 12:21 PM
http://lesterbanks.com/2017/07/bring-sound-ae-nest...
Animating to Audio in After Effects? Synchronizing keyframes and animations to audio is pretty easy. That is, if the audio is right there for you. What about animating deep within nested comps? Audio in after The Post New Script Makes Brings Sound in Ae to Nested Comps originally appeared and published on %%BLOGLINK%,by lesterbanks
July 11, 2017, 09:05 AM
http://lesterbanks.com/2017/07/rendering-hair-fur-...
Michael Rew posts some nice tutorials dealing with Zbrush, Maya, and processes with different render engines such as RenderMan and Redshift. His latest, a look at creating hair and fur effects uses Maya’s Xgen and The Post Rendering Hair and Fur With Xgen and Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks
July 6, 2017, 09:31 AM
http://lesterbanks.com/2017/07/maya-native-matrix-...
Vasil Shotarov is a Rigging Artist for the highly acclaimed Blue Zoo Animation Studio. While following Raffaele Fragapane’s “Cult of Rig” Vasil realized that he had been very wasteful using constraints in his rigs: “I The Post How to Use Maya’s Native Matrix Nodes in Place of Constraints originally appeared and published on %%BLOGLINK%,by lesterbanks
July 6, 2017, 04:28 AM
http://www.thinkboxsoftware.com/news/2017/7/5/thin...
Are you planning to attend Siggraph 2017 in Los Angeles? Come visit us at Booth #323, and meet our team to learn what is new in the world of Deadline, Cloud rendering, Krakatoa, and more. You can even use the coupon code "THINKBOX" to get your free exhibits-only pass on us! This year, the Siggraph Exhibition will take place from August 1st to August 3rd at the Los Angeles Convention Center, with the conference running from July 30th to August 3rd. We will be happy to see you there!
July 5, 2017, 12:29 PM
http://lesterbanks.com/2017/07/stardust-compare-tr...
Trapcode Particular easily bested any native particle system that After Effects offered. That was years and years ago though. Today the Trapcode Suite and Particular shows their age. Still useful and quite capable, the Particular The Post How Does Stardust Compare to Trapcode Particular? originally appeared and published on %%BLOGLINK%,by lesterbanks
July 4, 2017, 12:37 PM
http://lesterbanks.com/2017/07/foundry-j-cube-boos...
Recently, Multiverse Studio added support for Arnold 5. This included complete support for points, particles, meshes, displacements, mesh lights, motion blur, and a lot more. Multiverse Studio is an i/o management tool for Katana, Maya, The Post Foundry Partners With J Cube to Boost MultiVerse Studio originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.