It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 31, 2017, 04:52 AM
http://www.3dvf.com/actualite-20835-siggraph-2017-...
Chloe LeGendre, Loc Hyunh, Shanhe Wang and Paul Debevec from the USC Institute for Creative Technologies present their publication Modeling Vellus Facial Hair from Asperity Scattering Silhouettes to SIGGRAPH.
July 29, 2017, 04:50 AM
http://www.cgmeetup.net/home/kong-skull-island-pre...
Team HALON joined KONG: SKULL ISLAND early in production for previs, and then was asked to return for extensive postvis work. We started with a small team collaborating with other people in the production but mostly the director, Jordan Vogt-Roberts.
July 28, 2017, 12:24 PM
http://www.postmagazine.com/Press-Center/Daily-New...
LOS ANGELES — London-based Foundry (www.foundry.com) has announced that the newly redesigned and Nodal Scene Interface (NSI) powered 3Delight (www.3delight.com) will be available as a free plug-in for Katana 3.0 interactive renders when it ships later this year.
July 28, 2017, 09:18 AM
https://www.fxguide.com/featured/pixar-deep-dive-o...
Pixar's RenderMan is one of the most respected pieces of software in the industry. We look at the new release and it's two new Sub Surface Scattering Brute Force approaches.
July 27, 2017, 12:52 PM
http://sparkfx.ca/festivals/information.php?NEWS-2...
We’ve all probably sent emojis from our smart phones, in our emails, and in messaging apps. Now Sony Animation has taken us into the animated film world of the ubiquitous ideograms with Tony Leondis’ The Emoji Movie.
July 27, 2017, 09:11 AM
http://lesterbanks.com/2017/07/getting-started-bod...
Have you even used BodyPaint at all? Body Paint is Maxon’s 3D painting, texture and UV tool that makes it easy to develop materials for 3D in a familiar 2D environment. If you haven’t had The Post Getting Started With BodyPaint in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
July 27, 2017, 05:32 AM
http://alex4d.com/notes/item/animation-tools-not-r...
If you had an almost unlimited budget, could you produce a rich feed of animated satirical videos with a one-day turnaround? For now the answer seems to be no. When HBO announced a deal with American satirist Jon Stewart in 2015, one of the shows mentioned was an animated comedy show. The Hollywood Reporter has reported that in May this year, HBO said that they would not be going ahead with the idea: Stewart was set to work with cloud-graphics company OTOY to develop new technology that...
July 26, 2017, 05:05 PM
http://www.studiodaily.com/2017/07/siggraph-2017-c...
Bunnies! Bugs! Pirates! Aliens of all shapes and sizes! Preview the SIGGRAPH 2017 Computer Animation Festival with this trailer showcasing CG-scapes that are photoreal, surreal, and sometimes positively unreal. The post SIGGRAPH 2017 Computer Animation Festival Trailer appeared first on Studio Daily.
July 26, 2017, 12:19 PM
http://lesterbanks.com/2017/07/use-flowchart-ae/
It can be said that there are two types of After Effects users. Those who Flowchart and those who do not. If you belong to the Flowchart camp, it is highly likely that you use The Post Actually Use Ae’s Flowchart for Something Besides Wayfaring originally appeared and published on %%BLOGLINK%,by lesterbanks
July 26, 2017, 09:23 AM
http://lesterbanks.com/2017/07/autodesk-maya-2018/
Siggraph comes around every year and every year we look forward to some new software releases. This year, just ahead of show, Autodesk has announced the release for Maya 2018. Like most Maya releases, there The Post Autodesk Announces a Fresh Maya 2018 Ahead of Siggraph originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.