To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animation Workflow in Maya 2018

July 26, 2017, 05:18 AM

http://www.cgmeetup.net/home/animation-workflow-in...

Check out the Animation workflow in Maya 2018, we used the animation toolset and shape authoring workflow in Maya to create a character for our internal project Wall of Death. Using both new and recent features such as parallel rig evaluation, pose editor, time editor, and the updated graph editor, bringing characters to life in Maya is faster and more fun.

Daily Debate: Animation with Live-action?

July 26, 2017, 05:18 AM

http://www.rotoscopers.com/2017/07/25/daily-debate...

Way back in 1918, Max Fleischer gave us Out of the Inkwell, a series of shorts featuring Koko the Clown. Koko was an animated character interacting with live action people on screen. Audiences flocked to this rotoscoped novelty. In 1923, Walt Disney turned the idea around when he put Alice, a live action girl, into a cartoon world. Since then, there have been numerous attempts to combine animated characters into live-action films.

Carving Out a Car Rim With Hard Mesh in Maya

July 25, 2017, 12:50 PM

http://lesterbanks.com/2017/07/carving-car-rim-har...

Pux’s Hard Mesh plugin for Maya offers fast hard surface modeling working with booleans in a super-flexible way. With it, you can easily combine objects or choose between various boolean-type of operations. This lets you The Post Carving Out a Car Rim With Hard Mesh in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Katzenberg Wants To Do For Web Video What He Did F

July 25, 2017, 12:50 PM

http://www.cartoonbrew.com/ideas-commentary/katzen...

The post-Dreamworks Animation career of Jeffrey Katzenberg officially launched last week with a cover story in Variety touting grand plans for his short-form mobile/web video company WndrCo.

A Brief History of Cartoons for Adults

July 25, 2017, 12:50 PM

https://filmschoolrejects.com/brief-history-cartoo...

The highly anticipated official Season 3 run for Rick and Morty begins this Sunday, and with that in mind, the question of when animated TV shows geared toward adults took off in popularity came to mind as well. Of course, it can always be argued that people of all ages can enjoy TV cartoons, even if they are directed toward children. However, it seems in the past couple of decades a rich collection of “adult” animated TV series has been established, and that trend seems it will only continu...

Quick Chat: SIGGRAPH’S production sessions chair

July 24, 2017, 12:19 PM

http://postperspective.com/quick-chat-siggraphs-pr...

With SIGGRAPH 2017 happening in LA next week, we decided to reach out to Emily Hsu, this year’s production sessions chair to find out more about the sessions and the process in picking what to focus on. You can check out this year’s sessions here. By the way, Continue reading → July 24, 2017 The post Quick Chat: SIGGRAPH’S production sessions chair Emily Hsu appeared first on Randi Altman's postPerspective.

Use 3DC’s Split Tool for Easy Hard-Surface Seams

July 21, 2017, 09:30 AM

http://lesterbanks.com/2017/07/3dc-split-tool-hard...

3D-Coat and its voxel sculpting environment is a great place to create hard-surface models. You can freely carve and shape models with a minimum amount of tools. You can get some nice results simply by The Post Use 3DC’s Split Tool for Easy Hard-Surface Seams originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Control Vector Randomization With Houdini S

July 20, 2017, 12:19 PM

http://lesterbanks.com/2017/07/control-vector-rand...

Javier Toledo provides a nice overview for a certain set of VEX functions in Side FX Houdini. Javier looks at the VEX Sample functions that come stock with every copy of Houdini. “These are, many The Post How to Control Vector Randomization With Houdini Sample Functions originally appeared and published on %%BLOGLINK%,by lesterbanks

SIGGRAPH announces 2017 program highlights

July 20, 2017, 10:10 AM

http://www.postmagazine.com/Press-Center/Daily-New...

CHICAGO — SIGGRAPH 2017 has announced highlights for this year's Emerging Technologies, Studio, and Real-Time Live! programs. SIGGRAPH 2017 will mark the 44th International Conference and Exhibition on Computer Graphics and Interactive Techniques, and will be held July 30th through August 3rd in Los Angeles.

Watch What’s New With Blender’s Animation Node

July 19, 2017, 09:49 AM

http://lesterbanks.com/2017/07/whats-new-animation...

Jacques Lucke recently released a new version to Blender’s procedural animation and workflow toolset, Animation Nodes 2. You can think of Animation Nodes as a visual scripting system that was designed for motion graphics work The Post Watch What’s New With Blender’s Animation Nodes 2 originally appeared and published on %%BLOGLINK%,by lesterbanks

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