To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar Celebrates Voting and the 19th Amendment

August 19, 2020, 01:07 PM

https://www.pixarpost.com/2020/08/Pixar-Celebrates...

Pixar's internal communities, thePalette (people of color) and PixPride (LGBTQ) have collaborated to reflect, celebrate and share stories of voting.

SIGGRAPH Season 2020: Foundry's Christy Anzelmo

August 18, 2020, 01:08 PM

https://www.youtube.com/watch?v=sE25ylfH77Y

#FoundryNuke #VFX #Siggraph Foundry recently introduced Nuke Indie, a slightly restricted version of its Nuke compositor, now available for those working on their own.

How to Make a Toon Water Shader in Blender

August 18, 2020, 01:08 PM

https://lesterbanks.com/2020/08/how-to-make-a-toon...

Remington Markham shows how to create a great-looking toon water shader in Blender. Waves, caustics, foam, and animation: A new tutorial from Remington Markham (SouthernShotty) shows how you can make a toon water shader in Blender using

Easily Save Your C4D Viewport Filter Configs as Pr

August 16, 2020, 02:15 PM

https://lesterbanks.com/2020/08/easily-save-your-c...

Jonas Pilz shows how you can create custom viewport filter configurations. It’s not uncommon to get rid of things that are deemed visual noise in the viewport. Turning on and off elements in the view

How to Instantly Freeze Water Using After Effects

August 16, 2020, 02:15 PM

https://lesterbanks.com/2020/08/how-to-instantly-f...

Nick Romick shows how you can freeze water using a simple trick. A new tutorial from Nick Romick shows that a VFX shot doesn’t need to be a whole complicated thing. Romick shows how you can turn a glass

How to Split Blend Shape Targets by Skin Cluster W

August 12, 2020, 12:27 PM

https://lesterbanks.com/2020/08/how-to-split-blend...

Brave Rabbit offers a quick guide splitting blend shapes by the weights from a skin cluster in Maya. The Brave Rabbit (Ingo Clemens) shares something that only a few people know but could offer enormous

Animating With the Attractor Object in C4D

August 11, 2020, 01:37 PM

https://lesterbanks.com/2020/08/animating-with-the...

Tyler Jordan shows how you can use the attractor object in creating an explosion of objects. In this tutorial, Tyler Jordan (Tiny House Media) covers how to use the Attractor Object tool in Cinema 4D. The process

An Easy Way to Create Dirt in C4D Using AO

August 11, 2020, 01:37 PM

https://lesterbanks.com/2020/08/an-easy-way-to-cre...

Glen Johnson shows his technique for creating dirt effects using AO, Noises, and Layer Shaders. Creating wear and tear adds some life and realism to 3D work. While some applications such as Substance Painter practically

V-Ray 5 for Maya: built-in compositor, relighting

August 11, 2020, 01:37 PM

https://postperspective.com/v-ray-5-for-maya-built...

Chaos Group has introduced V-Ray 5 for Maya, a major new version of its production renderer. To meet the growing demands of high-end production, V-Ray 5 for Maya builds on its extensive rendering toolset with integrated compositing, interactive light mixing, scene management and more. The redesigned V-Ray Frame Buffer now hosts two new features, Continue reading → August 10, 2020 The post V-Ray 5 for Maya: built-in compositor, relighting without re-rendering appeared first on postPers...

Multiverse Adds New Procedural USD Importer and Mo

August 9, 2020, 05:11 PM

https://lesterbanks.com/2020/08/multiverse-adds-ne...

J Cube’s Multiverse also adds support for Redshift and a host of other features in Version 6.5. Multiverse USD allows users to work non-destructively in layout and look-dev when creating complex scenes with layering compositions

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