To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Micro Creates Realistic Microscopic Animations in

August 4, 2020, 01:41 PM

https://lesterbanks.com/2020/08/micro-creates-real...

Creation Effects’ Micro kit for After Effects allows users to create realistic microscopic animations. We’ve all likely seen the microscopic aesthetic in animation. In Adobe After Effects, creating a believable microscopic animation could be tedious,

An Easy Way to Create a Splat Effect With X-Partic

August 3, 2020, 01:14 PM

https://lesterbanks.com/2020/08/an-easy-way-to-cre...

David Cantera shows a simple way that you can create a splat effect and transition in Cinema 4D. David Cantera adds another quick tutorial to his series that aims to simplify complicated setups in Cinema

Animating a 3D Camera in Motion

August 1, 2020, 02:38 PM

https://www.provideocoalition.com/animating-a-3d-c...

This week on MacBreak Studio, I demonstrate how easy and downright fun it is to animate a camera in Motion to fly though a 3D scene using the powerful Framing behavior. Using a fun hand-drawn style template from MotionVFX.com (project 470 I you are interested) in which I removed the original camera that was animated [...]Read More...

How to Build Hardwood Floors Procedurally in Houdi

July 31, 2020, 01:18 PM

https://lesterbanks.com/2020/07/how-to-build-hardw...

Hristo Velev shows how to create a simple procedural setup, great for creating hardwood floors. Procedural modeling has a lot of practical uses. One helpful thing is to have the setup to generate repetitive patterns

How to Create Dynamic Materials With Redshift

July 31, 2020, 01:18 PM

https://lesterbanks.com/2020/07/how-to-create-dyna...

Stormz shows how to create materials that change based on object-orientation.  You may have seen demonstrations that show how game engines can create materials that can change based on the orientation of the object on


Bluefish adds Kronos K8 support for Foundry Nuk

July 31, 2020, 01:18 PM

https://postperspective.com/bluefish-adds-kronos-k...

Bluefish444, makers of uncompressed 4K SDI, ASI, HDMI I/O cards and mini converters, has added support for Foundry Nuke and Nuke Studio 12 in its latest 2020.14 Windows installer for Kronos K8 and Epoch hardware. Bluefish’s K8 video I/O card and the entire Epoch range now support 2K/HD/SD-SDI playback within Nuke and Nuke Studio 12, Continue reading → July 30, 2020 The post 
Bluefish adds Kronos K8 support for Foundry Nuke, Nuke Studio 12 appeared first on postPerspective.

Retro RenderMan: shading on Finding Nemo

July 31, 2020, 01:18 PM

https://beforesandafters.com/2020/07/31/retro-rend...

If you’ve been following along with our retro RenderMan series – where we’ve been featuring previously published RenderMan materials – you’ll know that we recently dived into Pixar’s work behind Ratatouille. Now we’re jumping to Andrew Stanton’s Finding Nemo from 2003.

Adding Tracks With Dynamic Paint in Blender

July 30, 2020, 01:04 PM

https://lesterbanks.com/2020/07/adding-tracks-with...

Dikko! shows us how to create tracks and splashes using Dynamic Paint in Blender. Although there are a ton of new features lately in Blender, some of the old standby’s like Dynamic Paint are still

Creating Fire With Particles and Fluids in Maya

July 30, 2020, 01:04 PM

https://lesterbanks.com/2020/07/creating-fire-with...

Reza Sarkamari shows how you can create fire using a fluid container and emission maps. Before Bifrost, there were Maya Fluids and nParticles. While Bifrost is ultimately more versatile, Fluid simulations are still a viable thing

Create a Suction Effect With FLIP in Houdini

July 30, 2020, 01:04 PM

https://lesterbanks.com/2020/07/create-a-suction-e...

The CGI Nerd shows how you can create a splash with FLIP that forms a shape thanks to a suction effect. Here is a FLIP splash tutorial with a bit of a twist. The CGI Nerd Alejandro Perez shows us

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