To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Art of the Cut Podcast Eps. 6 (w/ “Once Upon

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https://www.provideocoalition.com/the-art-of-the-c...

The Art of the Cut podcast brings the fantastic conversations that Steve Hullfish has with world renowned editors into your car, living room, editing suite and beyond. In each episode, Steve talks with editors ranging from emerging stars to Oscar and Emmy winners. Hear from the top editors today about their careers, editing workflows and... The post The Art of the Cut Podcast Eps. 6 (w/ “Once Upon A Time In… Hollywood” Editor Fred Raskin) appeared first on ProVideo Coalition.

How to Accurately Model Objects Using a Digital Ca

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https://lesterbanks.com/2019/07/how-to-accurately-...

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Motion capture at SIGGRAPH 2019: go to the Moon wi

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https://www.provideocoalition.com/motion-capture-a...

With NVIDIA’s demo of the Apollo 11 moon landing on display at SIGGRAPH 2019, everyone can walk on the moon just as Neil Armstrong and Buzz Aldrin did. No space suit needed! NVIDIA recently demonstrated that the Apollo 11 moon landing was not an hoax, and the company use its RTX technology to prove it.... The post Motion capture at SIGGRAPH 2019: go to the Moon with NVIDIA’s RTX demo appeared first on ProVideo Coalition.

Maxon intros Cinema 4D R21, consolidates versions

July 30, 2019, 03:49 PM

https://postperspective.com/maxon-intros-cinema-4d...

By Brady Betzel At SIGGRAPH 2019, Maxon introduced the next release of its graphics software, Cinema 4D R21. Maxon also announced a subscription-based pricing structure as well as a very welcomed consolidation of its Cinema 4D versions into a single version, aptly titled Cinema 4D. That’s right, no more Studio, Broadcast or BodyPaint. Continue reading → July 30, 2019 The post Maxon intros Cinema 4D R21, consolidates versions into one offering appeared first on postPerspective.

Bifrost for Maya: creating VFX quickly

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https://www.provideocoalition.com/bifrost-for-maya...

Showcased at SIGGRAPH 2019, Bifrost for Maya makes it possible for 3D artists and technical directors to create serious effects in Maya quickly and easily using a new visual programming environment. Announced by Autodesk at the start of SIGGRAPH 2019, Bifrost for Maya will be available July 31 with Maya 2019.2. Bifrost makes it possible... The post Bifrost for Maya: creating VFX quickly appeared first on ProVideo Coalition.

How to Use Extend Script to Recreate Projects in A

July 30, 2019, 03:49 PM

https://lesterbanks.com/2019/07/how-to-use-extend-...

NT Productions shows how you can recreate a project at the click of a button. Are you getting into more scripting in After Effects? Then you should already know of Nathan Lovell’s tutorials that cover

Foundry's Nuke now part of Netflix's Post Techno

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http://www.postmagazine.com/Press-Center/Daily-New...

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Apple Motion isn't just for Final Cut Pro X. - La

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https://www.youtube.com/watch?v=CcD6s3bYFj0

LACPUG was very happy to have Larry Jordan back after much too long a time. Larry showed tricks you can do with Motion that don¹t require any design skills. Plus, he showed how to use Motion projects in Avid, Premiere and Final Cut. Learn once - use everywhere! NOTE: Larry often speaks about the dark screen due to LACPUG's projector having a burned out second bulb. We don't have this problem as we have digitally captured straight from the computer. Hosted by Michael Horton. In Coll...

Fake 3D with Shape Layers in Ae

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https://lesterbanks.com/2019/07/fake-3d-with-shape...

Move Shapes shows how to create a fake 3D effect using shape layers in After Effects. You don’t need 3D to create 3D. Since the invention of perspective people have drawn in 3D on a

ART OF THE CUT with the editors of “Spider-Man:

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https://www.provideocoalition.com/aotc-spidermanff...

Spider-Man: Far From Home was edited by veteran MCU (Marvel Comics Universe) editor, Dan Lebental, ACE, and another experienced big-budget editor, Leigh Folsom Boyd. Lebental’s credits include Dead Presidents, Elf, Iron Man (I and II), Cowboys and Aliens and many MCU films. Leigh Folsom Boyd’s filmography includes Fast and Furious (6 and 7), Ant-Man, and... The post ART OF THE CUT with the editors of “Spider-Man: Far from Home” appeared first on ProVideo Coalition.

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