To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Behind the Title: Spot Welders’ editor Matt Osbo

July 2, 2019, 06:12 AM

https://postperspective.com/behind-the-title-spot-...

NAME: Matt Osborne COMPANY: Spot Welders CAN YOU DESCRIBE YOUR COMPANY? Spot Welders is a creative editorial company. WHAT’S YOUR JOB TITLE? Offline Editor WHAT DOES THAT ENTAIL? I take the all footage that production shoots, Continue reading → July 1, 2019 The post Behind the Title: Spot Welders’ editor Matt Osborne appeared first on postPerspective.

Assimilate Releases Scratch 9.1

July 2, 2019, 06:12 AM

https://www.studiodaily.com/2019/07/assimilate-rel...

Assimilate released v9.1 of its Scratch dailies and finishing system today, adding new integrations with Adobe After Effects, AJA devices, Apple ProRes Raw, Avid, Arriraw, Foundry Nuke, and Red 8K workflow. The company said playback and rendering is now faster, and GPU debayer is supported for real-time 8K Red workflow. Scratch now supports dynamic camera […] The post Assimilate Releases Scratch 9.1 appeared first on Studio Daily.

How to Make After Effects Cartoon Smoke

July 2, 2019, 06:12 AM

https://lesterbanks.com/2019/07/how-to-make-after-...

Noble Kreative shows a method for creating cartoon smoke in Ae without using and 3rd party plugins. Some topics seem to get a lot of coverage in the After Effects tutorial world. One of them

Assimilate Scratch 9.1: productivity updates, upda

July 2, 2019, 06:12 AM

https://postperspective.com/assimilate-scratch-9-1...

Assimilate’s Scratch 9.1, a dailies and finishing software, now includes new and extensive performance and productivity features, including integration with Foundry Nuke and Adobe After Effects. It’s available now. “A primary goal for us is to quickly respond to the needs of DITs and post artists, whether it’s for more advanced features, Continue reading → July 1, 2019 The post Assimilate Scratch 9.1: productivity updates, updated VFX workflow appeared first on postPerspective.

VFX Master Michael Conelly on AR/VR Tech

July 2, 2019, 06:11 AM

https://www.premiumbeat.com/blog/interview-michael...

PremiumBeat: You’ve worked in the VFX world for a long time as a supervisor on projects such as Snow White and the Huntsman and Charlotte’s Web. What is your process? Are you normally involved with the producers and director during pre-production regarding what can be live action and what should be an effect?

Pixar releases Opensubdiv 3.4

July 2, 2019, 06:11 AM

http://www.cgchannel.com/2019/07/pixar-releases-op...

Pixar has released OpenSubdiv 3.4, the latest update to its set of open-source libraries for high-performance subdivision surface modelling, used in a wide range of DCC software.

174 New Animation and VFX Members Invited to the A

July 2, 2019, 06:11 AM

https://www.rotoscopers.com/2019/07/02/174-new-ani...

The Academy of Motion Picture Arts & Sciences has invited a total of 842 artists, filmmakers, and executives comprising of 58 counties to become part of the organization.

NIFF Extended 2019 - VFX Speakers

July 2, 2019, 06:11 AM

https://www.artofvfx.com/nifff-extended-2019-the-v...

In just one week, NIFFF Extended will purpose the a new serie of great conferences about games, transmedia and VFX.

Apple after Ive

July 2, 2019, 06:11 AM

https://www.redsharknews.com/technology/item/6472-...

He's produced the most influential and iconic device designs of the century so far, and now he has left the company that fostered his work. Here's a look back at some of his most admired work, and we ask the question, what next for Apple without Ive?

Deep FX releases Deep Rising FX 2.5

July 2, 2019, 06:11 AM

http://www.cgchannel.com/2019/07/deep-fx-ships-dee...

Deep FX – aka developer Mambo Banda – has released Deep Rising FX 2.5, the latest version of its particle-based fluid simulation system for LightWave, adding a new foam and white water system.

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