To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Sound of BlacKkKlansman

September 12, 2018, 05:51 AM

http://soundworkscollection.com/news/the-sound-of-...

In this exclusive SoundWorks Collection podcast we talk with the sound and music team of Director Spike Lee's new film BlacKkKlansman featuring Composer Terence Blanchard, Re-recording Mixer Tom Fleischman and Sound Mixer Drew Kunin.

The Myth of the Jaws Shooting Star

September 12, 2018, 05:51 AM

http://fxrant.blogspot.com/2018/09/the-myth-of-jaw...

The GIFs below were part of a Tweetstorm where I attempted to debunk the whole "the Jaws shooting stars were real and actually happened on camera" mythology. These read better as tweets than as a blog post, so see the thread here, if you want.

Polyson Post Production

September 11, 2018, 01:50 PM

https://www.youtube.com/watch?v=J6TP7tNoo48

The speed, modular design and advanced ergonomics of Pro Tools | S6, along newly integrated Avid NEXIS intelligent virtualized storage are instrumental to the success of a wide range of projects at Polyson post production in Paris. READ THE STORY: http://www.avid.com/customer-stories/detail?story=Polyson Follow Avid Pro Tools: Facebook: https://facebook.com/avidprotools Instagram: https://instagram.com/avid.protools Twitter: https://twitter.com/avidprotools LinkedIn: https://www.l...

Reallusion intros three tools for mocap, character

September 11, 2018, 01:50 PM

https://postperspective.com/reallusion-intros-thre...

Reallusion has launched three new motion capture and character-creation products: Character Creator 3, a stand-alone character creation tool; Motion Live, a realtime motion capture solution; and 3D Face Motion Capture with Live Face for iPhone X. With these products Reallusion is offering a total solution to build, morph, animate and gamify 3D characters. Continue reading → September 11, 2018 The post Reallusion intros three tools for mocap, characters appeared first on Randi Altman's p...

Alternative 2D Animation Software You May Have Mis

September 11, 2018, 01:49 PM

https://lesterbanks.com/2018/09/alternative-2d-ani...

Mick Seegobin Offers a Quick Look at 2D Animation Tools That You Can Use Instead of the Old Standbys. If you create a lot of 2D animation, including employing a more traditional 2D Animation workflow,

Assimilate Adds Matchbox Shader Support to Scratch

September 11, 2018, 01:49 PM

http://www.studiodaily.com/2018/09/assimilate-adds...

Assimilate today released a new version of its Scratch software that includes support for Autodesk’s Matchbox shader format, giving users access to existing libraries of free shader effects as well as the ability to write their own using the open Matchbox API. Matchbox shaders can be imported to Scratch and used like effects plugins — […] The post Assimilate Adds Matchbox Shader Support to Scratch v9 appeared first on Studio Daily.

Creating a Recursive Voronoi Setup With Houdini

September 11, 2018, 01:49 PM

https://lesterbanks.com/2018/09/recursive-voronoi-...

Ricardo Ponce Shows How to Create a Recursive Voronoi Fracture by Wrapping the Procedure in a Loop. Technical Artist Ricardo Ponce walks through a setup using Houdini that allows you to create a recursive Voronoi

Nugen Audio previewing Loudness Toolkit updates at

September 11, 2018, 09:37 AM

http://www.postmagazine.com/Press-Center/Daily-New...

AMSTERDAM — At the 2018 IBC show in Amsterdam, Nugen Audio (https://nugenaudio.com) will preview a significant update to its Loudness Toolkit. The Version 2.8 release provides a new loudness parameter, Dialogue LRA, as well as new flexibility to simultaneously monitor multiple integrated measures. These updates help facilitate an efficient workflow when working with the recent loudness guidelines, such as the new Netflix best practice document.

VFX studio Real by Fake to acquire Local Hero

September 11, 2018, 09:37 AM

http://www.postmagazine.com/Press-Center/Daily-New...

MONTREAL — Visual effect studio Real by Fake, (C.R.A.Z.Y., Café de Flore, Dallas Buyers Club, Wild, and  Demolition) are set to acquire the Santa Monica-based studio, Local Hero, whose credits include  Mr. Robot, Captain Fantastic and  Pitch Perfect. The two companies recently collaborated on post production and VFX for HBO’s hit limited series  Big Little Lies and  Sharp Objects. The strategic acquisition creates an end-to-end, international post production and VF...

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