To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Randy Ubillos : Back to the beginnings of Final Cu

July 7, 2018, 04:13 AM

https://www.youtube.com/watch?v=e8sWj2TSHiE

The creator of Final Cut Pro, Adobe Premiere, iMovie 8, and Aperture, Randy Ubillos returned to LACPUG to help us celebrate our 18th Anniversary. Randy also spearheaded the reinvention of Final Cut Pro X. Randy and Michael Horton took a trip back to the beginning. Back to the early years of the Los Angeles Final Cut Pro User Group and the Digital Revolution. Back to the beginnings of Final Cut Pro, from its origins at Macromedia all the way until Final Cut Pro X. You will see never before...

2018 Telly Award Winners Honor Multi-Screen Media

July 7, 2018, 04:13 AM

http://www.studiodaily.com/2018/07/2018-telly-awar...

An army of hundreds of judges from across the media business have weighed in, naming a widely varied slate of winners in the 39th annual Telly Awards. Given in a multiplicity of categories reflecting the nature of the modern media landscape, the Tellys were re-tuned this year to put a spotlight on multi-screen media, highlighting […] The post 2018 Telly Award Winners Honor Multi-Screen Media appeared first on Studio Daily.

3 Tips to Use Stock Footage More Effectively

July 6, 2018, 03:51 PM

https://motionarray.com/tutorials/filmmaking/3-tip...

Stock footage can seem boring, and like something you'd want to avoid at all costs. But in this tutorial we look at 3 tips to using stock footage more effectively in your videos. So whether you want to use stock footage or find yourself needing to use it against your will, we're going to show you how to make the most of it!

Stosh Tuszynski: Premeditated Metadata

July 6, 2018, 12:10 PM

http://designingsound.org/2018/07/06/stosh-tuszyns...

Great metadata can make searching through libraries a blissful experience – but the work that goes into it can make some of us reconsider our lives as SFX library creators. Stosh Tuszynski is here to prevent us from that heart-sinking moment when we’ve left all the metadata for the end, when we just want to […]

How to Create a Procedural Dirt Shader in Cycles

July 6, 2018, 12:10 PM

https://lesterbanks.com/2018/07/procedural-dirt-sh...

Joel Adams Share How to Make a Procedural Dirt Shader in Blender Using Cycles. There are a few benefits of working with procedural textures. One is that procedural workflows can be incredibly flexible. The other

Getting Started With Pixar RenderMan in Maya

July 6, 2018, 09:22 AM

https://lesterbanks.com/2018/07/getting-started-pi...

Peter Aversten Helps Us to Get Started Working With Pixar RenderMan in Autodesk Maya. A new tutorial series from MeshMen Studios’ Peter Aversten takes on the basics or working with Pixar RenderMan. The first in

Framestore Chicago adds compositing lead Chris Bee

July 6, 2018, 09:22 AM

https://postperspective.com/framestore-chicago-add...

Framestore Chicago has added Chris Beers as compositing lead. Beers will be working across a variety of clients with the Chicago team, as well as diving into Nuke projects of his own. Beers attended The Illinois Institute of Art, where he earned a BFA in visual effects and motion graphics. After graduation he honed his skills as a junior motion graphics artist at Leviathan in Chicago, Continue reading → July 6, 2018 The post Framestore Chicago adds compositing lead Chris Beers appeared ...

Randy Ubillos - Back to the Beginnings of Final Cu

July 6, 2018, 09:22 AM

http://www.fcp.co/final-cut-pro/articles/2095-rand...

It's quite simple. Stop what you are doing, make a large coffee and watch these two videos. Never before has Randy Ubillos, the creator of the original Final Cut Pro and FCPX, gone into so much detail about the history of NLE software development. We publish the two part recording of Randy's chat with Michael Horton at the recent LACPUG 18th birthday anniversary meeting.

Post-Production Techniques for Exterior Daylight R

July 6, 2018, 09:21 AM

https://lesterbanks.com/2018/07/post-production-ex...

Jamie Cardoso Covers Best Practices for Post-Production Techniques, for Exterior Daylight Scenes. Author and 3d Visualisations 3d Artist Jamie Cardoso posts a tutorial that covers some of the post-production techniques that he uses for finishing

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