It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 29, 2019, 10:51 AM
https://lesterbanks.com/2019/03/how-to-use-an-aero...
Phil Radford offers some insights into using Maya Bifrost Aero as thick particles. Wouldn’t it be nice to render the dense Aero points in the viewport as particles? “That would be pretty sick,” says Maya
March 29, 2019, 10:50 AM
https://lesterbanks.com/2019/03/walk-cycle-bone-de...
Tony Grillo has a look at working with bitmap assets using bone deformers in ToonBoom Harmony. We’ve all seen After Effects puppet pins and pseudo bone and rigging solutions in Adobe After Effects. For the
March 29, 2019, 06:18 AM
http://www.cgchannel.com/2019/03/foundry-ships-mar...
Foundry has released Mari 4.5, a significant update to its texture painting software, adding a new material system intended for roughing out basic shading set-ups.
March 29, 2019, 06:18 AM
https://blogs.creativecow.net/blog/14890/autodesk_...
Today Autodesk released 3ds Max 2020, the latest version of its 3D modeling, animation and rendering software. The new release revamps the user experience with customer-requested features that enable faster playback speeds, optimize performance and increase flexibility...
March 28, 2019, 12:11 PM
https://lesterbanks.com/2019/03/creating-a-simple-...
Academic Phoenix Plus shows how to create a simple procedural shader that will let you animate a disappearing effect. Monica from Academic Phoenix Plus shows how to create a neat disappearing effect using Arnold nodes
March 28, 2019, 12:11 PM
https://lesterbanks.com/2019/03/animate-a-fish-in-...
Move Shapes shows how to animate a fish using Ae’s puppet pins and a looping expression. Peter Arumugam also known as Move Shapes online shows off how to create a beautiful animated fish in After
March 28, 2019, 06:22 AM
http://www.postmagazine.com/Press-Center/Daily-New...
SAN RAFAEL, CA — Autodesk has released 3ds Max 2020, the latest version of its 3D modeling, animation and rendering software. The new release revamps the user experience with customer-requested features that enable faster playback speeds, optimize performance and increase flexibility.
March 27, 2019, 12:23 PM
https://www.broadcastbeat.com/autodesk-unleashes-3...
New release packs a punch with improved content creation and design viz toolset SAN RAFAEL, Calif., March 27, 2019 – Today Autodesk released 3ds Max 2020, the latest version of its 3D modeling, animation and rendering software. The new release revamps the user experience with customer-requested features that enable faster playback speeds, optimize performance ...
March 27, 2019, 12:23 PM
https://lesterbanks.com/2019/03/syntheyes-updates-...
ViewShift uses camera tracking and 3D Models to create object removals and more. The latest build of SynthEyes, Andersson Technologies app for camera, object, geometry, and planar tracking adds a new object removal feature they
March 27, 2019, 12:22 PM
https://www.provideocoalition.com/autodesk-release...
With faster playback speeds and increased flexibility, 3ds Max 2020 is a much improved content creation and design viz toolset for modeling, rendering, and animation. Autodesk has now released 3ds Max 2020, the latest version of its 3D modeling, animation and rendering software, an efficient and flexible toolset to help you create better 3D content... The post Autodesk released 3ds Max 2020, its improved content creation toolset appeared first on ProVideo Coalition.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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