To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Startup Nomadic Combines VR With Production

March 31, 2017, 04:10 PM

http://www.hollywoodreporter.com/behind-screen/ilm...

A group of VFX alums from Lucasfilm, Industrial Light & Magic and Electronic Arts are bringing their startup Nomadic out of stealth mode with a location-based entertainment model that combines virtual reality with some of the motion capture and virtual production processes used to make Hollywood movies such as Avatar.

Week in Premiere 3/31/17

March 31, 2017, 12:25 PM

http://www.premierebro.com/weekinpr/week-in-premie...

PREMIERE PRO WEEK IN REVIEW: Premiere Pro Tutorials for Instagram • Premiere Pro User Interface Tips • Free RGB Split Preset Pack • How to Create Fargo-style Split Screens

#adobe#premiere pro#tutorials#creative cloud#resources
The Sounds of the Junk Yard, a 1964 vinyl record

March 31, 2017, 12:24 PM

http://boingboing.net/2017/03/31/the-sounds-of-the...

Last week, I posted about The Sounds of the Office, a 1964 vinyl record released by Folkways Records of field recordings by Michael Siegel. This week, it's The Sounds of the Junk Yard, another 1964 Folkways collection of Siegel's field recordings, ranging from an Acetylene Torch to Alligator Shears to a Paper Baler.

Saliency in VR

March 31, 2017, 12:24 PM

https://labs.chaosgroup.com/index.php/rendering-rd...

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR. The research tracks the gaze from 86 different users of panoramic VR images, many of which were done as part of Chaos Group Labs. The research compares this to how people gaze at desktop images and can help in many other areas of research in the area of VR.

The Drawing Room Releases a Massive Set of Looping

March 31, 2017, 09:16 AM

http://lesterbanks.com/2017/03/drawing-room-loopin...

Thanks to the great Ray Dynamic Texture for After Effects, you may be in the market for some texture sets. Ray Dynamic Texture is a tool that lets you easily add textures to your Ae The Post The Drawing Room Releases a Massive Set of Looping Textures originally appeared and published on %%BLOGLINK%,by lesterbanks

> Primera Charla ASA-EDA / Métodos de trabajo ent

March 31, 2017, 09:16 AM

http://edaeditores.org/primera-charla-asa-eda/

EDA, Asociación Argentina de Editores Audiovisuales y ASA, Asociación de Sonidistas Audiovisuales invitan a la primera charla conjunta el sábado 8 a las 16 hs en Lumitón Usina del Arte, situada en Sgto. Juan Bautista Cabral 2354, localidad de Munro. El objetivo de esta charla es reflexionar sobre los procesos creativos y técnicos de una producción audiovisual como un trabajo […]

Simulate Urban Traffic Easily With The New RealTra

March 31, 2017, 09:16 AM

http://lesterbanks.com/2017/03/simulate-traffic-re...

You have modeled and textured a great looking urban scene, complete with buildings, sidewalks, trees and more. Now to populate it with people and cars. Dealing with the traffic side of urban landscapes, comes a The Post Simulate Urban Traffic Easily With The New RealTraffic for C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

ASSASSIN'S CREED: VFX Breakdown by Cinesite

March 31, 2017, 09:15 AM

http://www.artofvfx.com/assassins-creed-vfx-breakd...

Cinesite presents their VFX work on ASSASSIN’S CREED...

Assassins Creed VFX Breakdown

March 31, 2017, 09:15 AM

http://www.cgmeetup.net/home/assassins-creed-vfx-b...

Cinesite – Justin Kurzel’s Assassin’s Creed film is based on the popular Ubisoft video game series, well known for its photorealistic computer graphics renderings of different locations in history. But for the recognisable hand-to-hand combat scenes, leaps between buildings, sword fights, and other stunts, the filmmakers wanted a very practical feel.

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