To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Maya Brings Live Link to After Effects and New MAS

February 28, 2017, 12:18 PM

http://lesterbanks.com/2017/02/maya-brings-live-li...

Autodesk has released May 2017 Update 3, that includes some significant new features and tweaks. Ranging from a brand new UV editor to Viewport 2 additions and changes, to new deformers and workflow enhancements right The Post Maya Brings Live Link to After Effects and New MASH Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Custom Camera Archives in Final Cut Pro X

February 28, 2017, 12:17 PM

http://www.studiodaily.com/2017/02/custom-camera-a...

This one's a little esoteric, but could change the way you import your camera files to Final Cut Pro X. Steve Martin from Ripple Training suggests a technique for creating custom camera archives from original camera media. This allows editors to … more » The post Creating Custom Camera Archives in Final Cut Pro X [Tutorial] appeared first on Studio Daily.

NEWBLUEFXTITLER PRO 5 Review

February 28, 2017, 12:17 PM

http://www.videoguys.com/blog/newbluefxtitler-pro-...

Award winning editor Kevin P. McAuliffe wrote a review for ProVideoCoalition on Titler Pro 5 REVIEW – TITLER PRO 5 FROM NEWBLUEFX A few hiccups doesn’t stop this from being an awesome titling app! As a Media Composer editor, I’ve been exposed to Titler Pro for a while now.  When Avid added the ability to work in Read More The post NEWBLUEFXTITLER PRO 5 Review appeared first on Videoguys Blog.

Blend Materials Based on Displacement With Redshif

February 28, 2017, 12:17 PM

http://lesterbanks.com/2017/02/blend-materials-dis...

Redshift comes with a node to blend materials or shader networks together. The Material Blender node can be used when a material uber shader isn’t enough. With it, you can blend several materials by overlaying them The Post Blend Materials Based on Displacement With Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

The Mill Anthem Reel - Computer Graphics

February 28, 2017, 12:17 PM

http://www.cgmeetup.net/home/the-mill-anthem-reel/

Watch The Mill Anthem Reel above and take a closer look at the projects and behind the scenes content...

Premiere Part 40: Understanding Audio Compression

February 28, 2017, 12:17 PM

http://www.doddlenews.com/news-room/premiere-pro-c...

In following tutorials I’m going to be talking about tools in Premiere Pro and Audition that allow us to compress the audio range of a clip or a track. So, what is audio compression and why do we need it?

Roger Rabbit-The 3 Rules of Living Animation

February 28, 2017, 12:17 PM

https://www.aotg.com/roger-rabbit-the-3-rules-of-living-animation/

Gizmondo has a great article up a video done by Youtuber kaptainkristian detailing the reasons Who Framed Roger Rabbit worked so well.

Tax Deductions and Resources for Freelancers

February 28, 2017, 07:24 AM

https://www.premiumbeat.com/blog/tax-deductions-re...

Taxes can be daunting for freelancers. Here are some tips for organizing your expenses and deductions this tax season.

Editor Anne V. Coates, ACE on Character Chemistry

February 28, 2017, 07:23 AM

https://www.aotg.com/editor-anne-v-coates-ace-on-character-chemistry/

Editor Anne V. Coates, ACE discusses character chemistry in "What About Bob?" From "Sight, Sound & Story" on June 11th, 2016.

Doctor Strange VFX Breakdown

February 28, 2017, 07:23 AM

https://www.aotg.com/doctor-strange-vfx-breakdown/

Framestore worked on over 365 shots on Marvel's Doctor Strange, encapsulating a range of VFX and animation work including environments, the complex ‘Mandelbrotting’ of sets, incredibly high resolution digi-doubles of key characters, and the creation of the astral form, a key technique used throughout the film.

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