To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Use Maya’s Blend Shapes for a ‘Breeze’ Effec

December 20, 2016, 03:56 PM

http://www.studiodaily.com/2016/12/use-mayas-blend...

Gio Coutinho, rigging artist at Rooster Teeth, where web series RWBY is created, shows how to generate a simulated breeze inside Maya using Blend Shape weights. It's the first in a series of Rooster Teeth Tutorials over at Autodesk's Area. The post Use Maya’s Blend Shapes for a ‘Breeze’ Effect (Tutorial) appeared first on Studio Daily.

Final Cut Pro X 10.3 Workflow at LACPUG (Tutorial)

December 20, 2016, 03:56 PM

http://www.studiodaily.com/2016/12/final-cut-pro-x...

FCPWORKS, in partnership with Los Angeles Creative Pro User Group (LACPUG) founder Michael Horton, invited Apple on stage for a deep dive into FCP X 10.3 workflow, including a good demo of navigation using the MacBook Pro's new Touch Bar. The post Final Cut Pro X 10.3 Workflow at LACPUG (Tutorial) appeared first on Studio Daily.

Animator Uses Particles for Overlapping Action in

December 20, 2016, 03:56 PM

http://lesterbanks.com/2016/12/particles-overlappi...

Award winning animator, Richard Lico demonstrates an interesting concept in animation production — Creating overlapping actions on a character, using a dynamics simulation. Richard shows off the concept in action, showing how it can make The Post Animator Uses Particles for Overlapping Action in Characters originally appeared and published on %%BLOGLINK%,by lesterbanks

360 Rig Removal Made Easy in After Effects and Met

December 20, 2016, 03:55 PM

http://www.studiodaily.com/2016/12/360-rig-removal...

Jamie Pence of VideoBred sees big implications for VR post-production in the new view-based editing capabilities of SkyBox V2. Watch him remove a rig from equirectangular footage without leaving After Effects, then perform a "geek mic drop," in this how-to. The post 360 Rig Removal Made Easy in After Effects and Mettle SkyBox Studio V2 (Tutorial) appeared first on Studio Daily.

Your Mind Belongs to the Film

December 20, 2016, 03:55 PM

https://www.aotg.com/your-mind-belongs-to-the-film/

Academy Award-winning editor Walter Murch says: "Movies are much smarter than the people who make them". The Science of Editing explores why a film will tell you what it wants to be.

What is sounds like when ‘Good Girls Revolt’

December 20, 2016, 03:54 PM

http://postperspective.com/sounds-like-good-girls-...

By Jennifer Walden “Girls do not do rewrites,” says Jim Belushi’s character, Wick McFadden, in Amazon Studios’ series Good Girls Revolt. It’s 1969, and he’s the national editor at News of the Week, a fictional news magazine based in New York City. He’s confronting the new researcher Nora Ephron (Grace Gummer) who claims credit for a story that Wick has just praised in front of the entire newsroom staff. Continue reading → December 20, 2016 The post What is sounds like when...

Win Adaptiverb from Zynaptiq

December 20, 2016, 03:54 PM

http://designingsound.org/2016/12/win-adaptiverb-f...

Have you seen me mention how much I love Zynaptiq and their tools before? I feel like I say it a lot. Probably not here on the site all that frequently, but pretty much everywhere else. They first grabbed my attention with their awesome audio restoration tools. I still prefer Unveil over RX’s De-Reverb tool, and […]

reate Your Own Custom Particle System With VEX

December 20, 2016, 03:53 PM

http://lesterbanks.com/2016/12/reate-custom-partic...

If you’ve ever watched a tutorial and thought to yourself “That was good, but I wish it had more Newtonian mechanics in it” Then you are in for a treat. Entagma’s Moritz Schwind shows how The Post reate Your Own Custom Particle System With VEX originally appeared and published on %%BLOGLINK%,by lesterbanks

Marc Bach, Lead Editor and Colorist at DirecTV, Ta

December 20, 2016, 03:53 PM

http://www.fcp.co/final-cut-pro/articles/1908-marc...

During the FCP X Tour in Barcelona we had the pleasure of having a live FaceTime conversation with Marc Bach in California. He gives an honest opinion about FCP X 10.3 and tells us why he thinks that some of his colleagues still don’t want to hear anything good about it. Videos included!

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.