To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Emit From Collisions With MASH & Control Th

September 26, 2017, 09:39 AM

http://lesterbanks.com/2017/09/emit-collisions-mas...

Ian Waters Shows How You Can Emit From Collisions in a Dynamic MASH Network Maya’s motion graphics toolkit now has the ability to use Bullet Dynamics within a MASH network. A new Dynamic Node lets The Post How to Emit From Collisions With MASH & Control Them With Contact Masks originally appeared and published on %%BLOGLINK%,by lesterbanks

Interview W/ Senior CG Animator Nicolas Prothais

September 26, 2017, 04:50 AM

http://www.allanmckay.com/98/

This is Allan McKay. Welcome to Episode 98! I’m speaking with Nicolas Prothais an Animator from Disney. This is a fun Episode. Nicolas was at the IAMAG Master Classes. He is an awesome and talented artist. He’s worked anywhere from Disney to Double Negative; and huge projects like John Carter and Iron Man 2. He’s definitely well versed and well traveled.

Houdini 16 Heightfields

September 22, 2017, 05:16 AM

http://www.cgmeetup.net/home/houdini-16-heightfiel...

Houdini 16’s new terrain tools are built on heightfields. Heightfields in Houdini are groups of 2D volumes displayed in the viewport and at render time, as a distorted grid. In this masterclass, we delve into what these are, and how you can use them beyond terrains.

Create a Text Reveal Motion Graphic in Blender: Pa

September 22, 2017, 05:16 AM

https://cgi.tutsplus.com/tutorials/how-to-create-t...

Create a Text Reveal Motion Graphic in Blender: Part 1

AfterCodecs Updates With New Features & MacOS Comp

September 21, 2017, 05:29 PM

http://lesterbanks.com/2017/09/aftercodecs-macos-c...

Dornisoft Updates AfterCodecs, the Native Lightweight Exporter for ProRes and H264 in After Effects AfterCodecs sees an update that brings new support for MacOS along with a host of new features for using the ProRes The Post AfterCodecs Updates With New Features & MacOS Compatibility originally appeared and published on %%BLOGLINK%,by lesterbanks

Visualizing Sound With Animation Nodes’ Sound Fa

September 21, 2017, 05:28 PM

http://lesterbanks.com/2017/09/animation-nodes-sou...

Zach Hixon Shows How to Make Things React to Audio Using Blender Animation Nodes and Sound Falloff Zach Hixon continues his look into creating motion graphics elements using Blender’s Animation Nodes. The Blender add-on is The Post Visualizing Sound With Animation Nodes’ Sound Falloff in Blender originally appeared and published on %%BLOGLINK%,by lesterbanks

Survival Shader Pack Offers a Jumpstart for Arnold

September 20, 2017, 11:42 AM

http://lesterbanks.com/2017/09/survival-shader-pac...

Visualact Releases an Arnold Shader Pack That Contains a Base for More Than 100 Common Materials Survival Shader Pack is an Arnold Material Library for Autodesk Maya that can help jumpstart your look-dev processes by The Post Survival Shader Pack Offers a Jumpstart for Arnold Materials originally appeared and published on %%BLOGLINK%,by lesterbanks

New Art-Directable Cobwebs Tool for Maya Looks to

September 20, 2017, 11:41 AM

http://lesterbanks.com/2017/09/cobwebs-tool-maya/

KobVebs Creates Complex and Natural Looking Cobwebs in Maya, With Just a Few Clicks Abhishek Karmakar recently released a new tool for Autodesk Maya. KobVebs is a pretty amazing cobwebs tool that lets you create The Post New Art-Directable Cobwebs Tool for Maya Looks to be a Doozy originally appeared and published on %%BLOGLINK%,by lesterbanks

Batch Export Maps With xNormal From Within Maya

September 16, 2017, 03:32 PM

http://lesterbanks.com/2017/09/batch-export-maps-x...

Tomás Poveda Shares a PythonBased Tool for Maya That Lets You Batch-Bake Maps Using xNormal 3D Technical Artist at Gameloft, Tomás Poveda has created a tool that offers a better workflow when baking maps using The Post Batch Export Maps With xNormal From Within Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Tips for Traditionally Animating Smoke and Dust Ef

September 16, 2017, 03:32 PM

http://lesterbanks.com/2017/09/hand-animating-smok...

Animator Tracy Strong Shows How to Create Smoke and Dust Effects Using Traditional Animation Techniques Adding smoke or dust effects to a motion graphics piece or an animation can add so much. There are almost The Post Tips for Traditionally Animating Smoke and Dust Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

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