To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How to Animate Rain and Ripples With Spine

December 15, 2021, 08:48 AM

https://lesterbanks.com/2021/12/how-to-animate-rai...

Spine Ed covers creating rain and ripple effects with Spine 2D Animation. Spine 2D Animation is synonymous with character work due to its intuitive and vast animation tools. Check out this tutorial that shows how

Foundry Katana 5.0: Nuke Interoperability, Render Upgrades, More

December 15, 2021, 08:47 AM

https://postperspective.com/foundry-katana-5-0-nuk...

Foundry has released Katana 5.0, featuring Katana and Nuke interoperability, render upgrades like Foresight+, USD, look development workflow improvements and Hydra Render Delegate support. Katana 5.0 connects Nuke and Katana, allowing look development and lighting artists to stream their live renders to a running version of Nuke to view their work in the context of the final comp in near-real-time. Continue reading → December 14, 2021 The post Foundry Katana 5.0: Nuke Interoperability, Render ...

This Unreal Engine 5 Matrix Awakens demo is a glimpse into the future

December 15, 2021, 08:47 AM

https://www.redsharknews.com/this-unreal-engine-5-...

Unreal Engine 5 has looked impressive from the very start, but this new interactive  Matrix Awakens tech demo, which ties in with The Matrix Resurrections, is the most impressive demo we've seen yet.

Better Understanding Space-Switching for Better Animation

December 14, 2021, 08:51 AM

https://lesterbanks.com/2021/12/better-understandi...

Amedeo Beretta covers space-switching workflows in both local and world space, including tips for Animators. 3D animation is likely easier the more you understand 3D space, and 3D space can have many components to work

How to Procedurally Create a Roller Coaster With Blender

December 10, 2021, 09:20 AM

https://lesterbanks.com/2021/12/how-to-procedurall...

Outer Worlds shows how to make a roller coaster model in Blender using Geometry Nodes. Blender 3 included some changes to how you can work with curves and splines in Geometry Nodes. This new tutorial

How to Create a Look-at Target Effect in Blender

December 10, 2021, 09:20 AM

https://lesterbanks.com/2021/12/how-to-create-a-lo...

BlueFox Creation shows how you can always have objects look at a target using Geometry Nodes. Recreating a popular effect for Cinema 4D Mograph users, Blue Fox Creation (Hari Sreedhar) shows how to build a look-at effect

How to Automate Proximity With an After Effects Expression

December 9, 2021, 09:04 AM

https://lesterbanks.com/2021/12/how-to-automate-pr...

Michael Tierney shows a quick and easy way to get automated proximity using an expression in Ae. Have you ever wanted shapes to react to some others in After Effects automatically? You can do that

Animating The Replacements music video in 3 weeks with Adobe Character Animator

December 9, 2021, 09:04 AM

https://www.provideocoalition.com/the-replacements...

Seth Zeichner believes that digital animation can powerfully convey any artistic style. With Adobe Character Animator, he’s developed stunning animations based on the unique ink illustrations of Pat Moriarity. Many fans of the band The Replacements will recognize Moriarity’s illustrations on albums and posters from the punk rock scene in Minneapolis. So when The Replacements [...]Read More... from Animating The Replacements music video in 3 weeks with Adobe Character Animator

A Look at Cinema 4D’s Symmetry Generator, In-Depth

December 9, 2021, 09:03 AM

https://lesterbanks.com/2021/12/a-look-at-cinema-4...

Polygon Pen covers generators and deformers in-depth, this time looking at the symmetry generator. In the first episode of Polygon Pen’sPen’s new series, he talks about the symmetry generator in Cinema 4D. The series takes

Autodesk ships 3ds Max 20223

December 9, 2021, 09:00 AM

http://www.cgchannel.com/2021/12/autodesk-ships-3d...

Autodesk has released 3ds Max 2022.3, the latest version of the 3D modelling and rendering software.

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