It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
December 4, 2021, 09:34 AM
https://lesterbanks.com/2021/12/how-to-make-a-spid...
James Ni walks through how to use Geometry Nodes to create a spider web in Blender. You can achieve some exciting results simply by adding a few layers of randomness. That is the case for James
December 3, 2021, 09:05 AM
https://lesterbanks.com/2021/12/how-to-convert-ben...
CGDive shows how you can create standard bones from Blender’s Bendy bones. Check out this tutorial from CGDive (Todor Nikolov) that shows how to convert Blender’s Bendy Bones to regular ones that will work better with game engines. The
December 2, 2021, 08:48 AM
https://lesterbanks.com/2021/12/a-complete-guide-t...
CGDive covers everything you need to know to retarget mocap with Blender. Check out this tutorial series from CGDive (Todor Nikolov), which is a complete guide to retargeting mocap inside Blender. The tutorials focus on working
December 2, 2021, 08:47 AM
https://lesterbanks.com/2021/12/how-to-create-a-st...
Rohan Dalvi shows how to make a stylized magic orb animation in Houdini. This new tutorial from Rohan Dalvi shows how to recreate a classic stylized glowing orb animation in Side FX Houdini. The tutorial
December 2, 2021, 08:47 AM
https://lesterbanks.com/2021/12/how-to-create-a-re...
Lee Griggs shows how you can create a glimmering CD shader with Arnold. Anisotropic reflections are vital for creating a brushed metal look. With a few tweaks, you could also use them to create a realistic-looking CD shader.
December 2, 2021, 08:45 AM
https://www.cgw.com/Press-Center/News/2021/Blender...
For Blender users worldwide, AMD has some exciting developments to share about AMD graphics card support. Blender 3.0 was announced with some rewrites to the rendering engine Cycles (aka Cycles X). This removed OpenCL support for rendering on AMD GPUs for technical and performance reasons. To help address this, AMD has been working very closely with Blender to improve support for GPU rendering in Blender using the AMD HIP API, to ensure users of AMD graphics cards can take advantage of all the e...
December 2, 2021, 08:44 AM
https://www.cgw.com/Press-Center/News/2021/SIGGRAP...
TOKYO, JAPAN – The SIGGRAPH Asia 2021 Computer Animation Festival (CAF), Asia's premier computer-generated animation and visual effects event, will showcase a worldwide collection of the year's best works. From student films to professional projects, the festival once again showcases and celebrated some of the industry’s newest, most compelling technology-based visual artistry.
December 1, 2021, 08:27 AM
https://lesterbanks.com/2021/11/check-out-this-new...
Rad Science’s new megapack of weathered materials packs detail and photorealism. Rad Science recently released another megapack, this time offering 100 highly detailed and photorealistic octane materials. The Octane shaders come as a drag-and-drop material, all
December 1, 2021, 08:27 AM
https://lesterbanks.com/2021/11/how-to-create-real...
MographPlus shows an approach to creating common realistic materials with Redshift. As with any renderer, you will end up making some common photorealistic materials without question. Some of these will include plastics, wood flooring, Concrete,
November 30, 2021, 08:46 AM
https://www.postmagazine.com/Press-Center/Daily-Ne...
NEW YORK CITY — Tick, Tick…Boom! is Lin-Manuel Miranda’s adaptation of the autobiographical musical by Jonathan Larson, who helped revolutionize theater as the creator of "Rent". Released theatrically November 12th, the Netflix film finds Larson (played by Andrew Garfield) a promising theater composer on the cusp of his 30th birthday, navigating love, friendship and the pressures of life as an artist in Manhattan.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.