To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Sunday Sound Thought #62 – GDC Wrap Up: What Was

March 6, 2017, 06:15 AM

http://designingsound.org/2017/03/sunday-sound-tho...

In reflecting on GDC last week, I find several themes coming to mind. I can talk about attending Sightglass coffee at the crack of dawn, where I was able to appreciate the openness of the audio community and their willingness to share experiences, advice, or knowledge. Or, I can muse about the talks themselves, wrapping up […]

How to Get Loud Consistent Sound for Video

March 4, 2017, 01:32 PM

https://www.aotg.com/how-to-get-loud-consistent-sound-for-video/

In the last episode we covered how to set the input or gain level on your audio recorder when recording dual system sound (sound recorded by a separate, dedicated audio recorder). One of the things I suggested was that it is best to leave some headroom so that if the person speaking suddenly gets very loud, the sound will not distort and clip.

Wohler Shows Monitoring/Metering Solutions at NAB

March 2, 2017, 09:21 AM

https://www.aotg.com/wohler-shows-monitoring-metering-solutions-at-nab/

Wohler Technologies, a leading manufacturer of video, audio and data monitoring solutions, will be showcasing the affordable AMP1-8-M dual input SDI 8-channel audio monitor, AMP1-2SDA 2-channel audio monitor and Audio over IP modules, including Dante and Ravenna /AES67, for its AMP2-16V Series audio monitors at this year's NAB Show (Booth N3417). With the AMP1-8-M and AMP1-2SDA, Wohler is providing unprecedented access to its advanced audio monitoring technology at an aggressive price point.

#wohler
On Set Sound - Part 4

March 1, 2017, 09:59 AM

http://www.doddlenews.com/news-room/on-set-sound-p...

A lot of low-to-no budget films record to camera which is fine if you really can’t afford high end sound systems. I’d really just like to take the time to point out why this really should be your last resort for recording sound on set. What you really want is sync sound where audio is recorded to a separate device.

Game Audio Hour 129 - Different Music Award Qualif

March 1, 2017, 06:40 AM

https://www.aotg.com/game-audio-hour-129-different-music-award-qualif/

A weekly podcast where we discuss all things game audio. From creative ideas to the latest techniques, project experiences to audio secrets. Here is where you'll find in-depth coverage and opinions related to game audio.

Premiere Part 40: Understanding Audio Compression

February 28, 2017, 12:17 PM

http://www.doddlenews.com/news-room/premiere-pro-c...

In following tutorials I’m going to be talking about tools in Premiere Pro and Audition that allow us to compress the audio range of a clip or a track. So, what is audio compression and why do we need it?

The sound stories behind 'Arrival' and 'Hacksaw Ri

February 27, 2017, 07:11 AM

https://www.asoundeffect.com/oscar-sound-winners-2...

The 2017 Oscar results are in, and a huge congrats to all the winners and nominees! Here are the inside-stories behind the sound for this year’s winners of the Oscars for Best Sound Editing and Best Sound Mixing...

21st time lucky for Hacksaw Ridge sound mixer

February 27, 2017, 07:10 AM

https://www.theguardian.com/film/2017/feb/27/hacks...

Kevin O’Connell is not the best-known name at the 89th Academy Awards, but going into the 2017 ceremony, he held a unique – and presumably unwanted – record: the most nominations without a win, 20 in all.

The Grand Guide to Game Audio at GDC 2017

February 25, 2017, 08:10 AM

https://www.asoundeffect.com/game-audio-gdc-2017/

Like an alarm clock that rings and throws you bolt-upright out of bed, this year’s Game Developers Conference is swiftly upon us. Packed with more presentations that you can shake a stick at, this year’s hot tips focus on things happening outside the conference and are (mostly) accessible to anyone in San Francisco who is up for some good ol’ game audio. Here’s what’s happening!

Review: Soundly — an essential tool for sound de

February 24, 2017, 05:59 PM

http://postperspective.com/review-soundly-an-essen...

By Ron DiCesare The people behind the sound effects database Soundly and I think alike. We both imagine a world where all audio files are accessible from any computer at anytime. Soundly is helping accomplish that with their cloud-based audio sound effect searchable database and online sound effects library. Continue reading → February 24, 2017 The post Review: Soundly — an essential tool for sound designers appeared first on Randi Altman's postPerspective.

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