To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

I Started an Audio Podcast and So Can You

February 24, 2017, 05:53 AM

http://designingsound.org/2017/02/i-started-an-aud...

  Guest post by Matthew Marteinsson   So podcasts… there’s a lot of them. I’ve been running one for three years now and feel we’ve got a pretty good listenership. Maybe you’ve heard of it, maybe you haven’t. It’s Beards, Cats, And Indie Game Audio, or #BCAIGA as I like to call it. (I’ve got a […]

The Technical Details Behind Facebook 360 Audio

February 24, 2017, 05:53 AM

http://designingsound.org/2017/02/the-technical-de...

In a recent post on the Facebook engineering blog, Varun Nair & Hans Fugal explain in great detail the technical details behind Facebook 360 Audio. You can read the complete article here.

Valve Launches Steam Audio

February 24, 2017, 05:53 AM

http://designingsound.org/2017/02/valve-launches-s...

After acquiring Impulsonic earlier this year, Valve just released Steam Audio, a new spatial audio solution with physics based sound propagation on top of HRTF binaural audio for games & VR. The Beta of the SDK is available free of charge & currently supports Windows, Linux, macOS, and Android. For more details please visit the official announcement.

Worldwide Game Audio Groups

February 23, 2017, 03:10 PM

http://designingsound.org/2017/02/worldwide-game-a...

  Time spent, the short amount of time that we have together, in conversation between people has a way of rapidly accelerating the incubation of thoughts inside one’s own head. Whether you share this opinion now, as a reflection of your experiences, or come to this realization later in life – when the moments that […]

64th Annual MPSE Golden Reel Awards Winners Announ

February 23, 2017, 03:08 PM

http://soundandpicture.com/2017/02/64th-annual-mps...

Hollywood, CA — The Motion Picture Sound Editors today presented the 64th MPSE Golden Reel Awards at a black-tie ceremony at the Bonaventure Hotel in Los Angeles. Golden Reel Awards recognizing outstanding achievement in sound editing were presented in 23 categories encompassing feature films, long-form and short-form television, animation, documentaries, interactive entertainment and other media. Supervising Sound Editor Scott Gershin presented the annual MPSE Filmmaker Award to Director Guil...

Sound Devices Announces New 6-Series Firmware

February 23, 2017, 03:07 PM

http://soundandpicture.com/2017/02/sound-devices-a...

Reedsburg, WI — Sound Devices, LLC announces that its popular 633 mixer/recorder now offers two powerful, high-performing automatic mixing options, Dugan automixing and Sound Devices MixAssist™. The two well-regarded automixing algorithms are available at no additional cost to 633 owners with the release of Firmware Version 4.50. With this firmware update, the 688 mixer/recorder with its SL-6 powering and wireless system accessory now supports SuperSlot™ integration with Sennheiser EK-6042...

Pliant Technologies SmartBoom LITE at NAB 2017

February 23, 2017, 10:56 AM

https://www.aotg.com/pliant-technologies-smartboom-lite-at-nab-2017/

Pliant Technologies, the professional intercom division of CoachComm, known for the revolutionary Tempest system and behind the innovative CrewCom professional wireless intercom system, is displaying its compact SmartBoom LITE headset at NAB 2017 (Booth C12721).

#pliant#pliant technologies#nab2017
Tonebenders 054 – Sound Design For Radio & Podca

February 23, 2017, 06:12 AM

http://designingsound.org/2017/02/tonebenders-054-...

Matching our current monthly theme our friends from the tonebenders podcast just released a new episode about the ins & outs of  sound design in radio & podcasting. Dylan Keefe, (Director of Sound Design for RadioLab), Jeff Emtman (Co-Producer of KCRW’s Here Be Monsters), Ann Jones (host and producer of Off Track for Australian Broadcasting Corporation), […]

Sound Devices adds automatic mixing for 633 record

February 23, 2017, 06:12 AM

http://www.audiomediainternational.com/new-gear/so...

Sound Devices has announced that its 633 mixer/recorder now offers two high-performing automatic mixing options: Dugan automixing and Sound Devices MixAssist.

The Calm and the Chaos: Creating the Sound for ‘

February 22, 2017, 03:54 PM

http://designingsound.org/2017/02/dishonored-2-int...

In 2012, the stealth-action video game Dishonored was released. Developed by Arkane Studios and released by Bethesda, it was what any fan of sly first-person games could hope for. In the industrial, free-roaming city of Dunwall, players could choose to play as a lethal action hero, a strategic assassin, or a peacemongering vigilante, avoiding brutal […]

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