To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

How To Instantly Bridge Two Meshes in ZBrush

April 3, 2017, 05:29 PM

http://lesterbanks.com/2017/04/instantly-bridge-tw...

Connecting, merging, or kit-bashing. No matter what you call it, trying to bring two meshes together isn’t difficult. Trying to bring two meshes together with care to edge flow and topology is the challenge. What The Post How To Instantly Bridge Two Meshes in ZBrush originally appeared and published on %%BLOGLINK%,by lesterbanks

Cinema 4D Vertex Colors Can Easily Mark Texturing

March 25, 2017, 11:55 AM

http://lesterbanks.com/2017/03/c4d-vertex-colors-c...

Try as you might when making UV’s, there will allows be confusion as to what part in the UV corresponds to which part in the model. You can take extra care to logically and effectively The Post Cinema 4D Vertex Colors Can Easily Mark Texturing Details originally appeared and published on %%BLOGLINK%,by lesterbanks

CG Super Brian Burke Joins JAMM

March 25, 2017, 05:35 AM

http://www.animationmagazine.net/people/cg-super-b...

Visual effects creative studio JAMM has added CG Supervisor Brian Burke to its Santa Monica studio roster. “I worked with Brian for many years before opening JAMM.

Houdini 16 Changed the Group Node, Here’s What Y

March 24, 2017, 12:15 PM

http://lesterbanks.com/2017/03/houdini-16-changed-...

With the release of Side FX Houdini 16 came some really nice features and changes. Not all are, nor need to be huge, jaw dropping ones. Along side of the additions of terrain generation, Hair The Post Houdini 16 Changed the Group Node, Here’s What You Need to Know originally appeared and published on %%BLOGLINK%,by lesterbanks

3ds Max 2018 will include Arnold, not Mental Ray

March 24, 2017, 05:05 AM

http://www.cgchannel.com/2017/03/autodesk-to-switc...

Autodesk will no longer provide the Mental Ray or Iray renderers free of charge with 3ds Max when 3ds Max 2018 ships on 12 April, the company has announced.

Sneak peek: Blender’s new Eevee real-time render

March 24, 2017, 05:05 AM

http://www.cgchannel.com/2017/03/sneak-peek-blende...

The Blender Foundation has posted the first details of the feature set for Eeevee, the new real-time not-quite-PBR render engine due to roll out in Blender 2.8.

Particles on Mocap Animation With Stardust in Ae

March 21, 2017, 09:36 AM

http://lesterbanks.com/2017/03/particles-mocap-ani...

After Effects has a few particle plugin choices. From native particle choices, to the age-showing Particular plugin, there are a few to choose from. A new kid on the block, Stardust, offers a modernized node-based The Post Particles on Mocap Animation With Stardust in Ae originally appeared and published on %%BLOGLINK%,by lesterbanks

Top 30 Adobe Illustrator Tips in 30 Minutes

March 21, 2017, 08:50 AM

http://theangryvideoguy.com/index.php/2017/03/21/l...

Paul Trani covers his top 30 tips in 30 minutes @ Adobe. Covers a wide range from very basic stuff you should know already to some more helpful tool tips you may not.

#adobe#tutorials#tutorial#adobe illustrator
Labels 2 – Label Colors and Group Controls Scrip

March 20, 2017, 12:43 PM

http://theangryvideoguy.com/index.php/2017/03/20/l...

Labels 2.0 released today for After Effects and allows you to set label themes, select by label groups, filter groups, and supports custom label colors. See if it’s something you’d fancy in your workflow.

#after effects#plugins#adobe after effects#scripts
SIGGRAPH Opens Registrations

March 20, 2017, 07:22 AM

http://www.animationmagazine.net/events/siggraph-o...

Registration is open now for SIGGRAPH 2017, running July 30-August 3 in Los Angeles for its 44th conference and exhibition, which Conference Chair Jerome Solomon promises will be “bigger and better than ever.”

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