To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Working With Iridescence and Thin Film Effects in

April 22, 2017, 12:42 PM

http://lesterbanks.com/2017/04/working-iridescence...

Iridescence on rendering can be quite useful for creating a wide range of effects. Iridescence can be used on anything from bubbles, insect shells, pearlescent ceramic and car materials, to holographic effects. Redshift has a The Post Working With Iridescence and Thin Film Effects in Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks

Eddy Adams Shares Cinema 4D Bad-Assery and Workflo

April 21, 2017, 10:46 AM

http://lesterbanks.com/2017/04/eddy-adams-cinema-4...

Cinema 4D Artist Eddy Adams is an Associate Creative Director at Lustre Studios in Seattle who recently presented a grab-bag of tips for better workflows at a Cinema 4D Seattle Meetup at the Seattle Film The Post Eddy Adams Shares Cinema 4D Bad-Assery and Workflows originally appeared and published on %%BLOGLINK%,by lesterbanks

New Spine Beta Adds Weight Painting and Video With

April 20, 2017, 05:06 PM

http://lesterbanks.com/2017/04/spine-adds-weight-p...

A new beta release for Spine 2D Animation sees some better support for rigging, and ultimately animation. A new feature for weight painting will be a welcome addition to rigging characters and editing deformations. Weight The Post New Spine Beta Adds Weight Painting and Video With Alpha Export originally appeared and published on %%BLOGLINK%,by lesterbanks

Adobe releases Character Animator CC Beta 2

April 20, 2017, 06:10 AM

http://www.cgchannel.com/2017/04/adobe-releases-ch...

Adobe has released a new update to Character Animator, its work-in-progress 2D animation software, adding a new toolset for creating walk cycles, and a viseme editor for adjusting lip synching.

SIGGRAPH Dedicates 2017 Art Gallery to Latin Ameri

April 19, 2017, 04:52 PM

http://www.awn.com/news/siggraph-dedicates-2017-ar...

Computer graphics conference and exhibition to feature a special art gallery dedicated to the works of contemporary Latin American artists, including Marcela Armas and Arcángelo Constantini, Rodolfo Peraza of Fanguito Studio and Gilberto Esparza.

SynthEyes Adds Full-Featured 3D Export for HitFilm

April 19, 2017, 09:30 AM

http://lesterbanks.com/2017/04/syntheyes-3d-export...

With the ramp-up for NAB this year, Andersson Technologies have pushed out a number of new scripts and tutorials for SynthEyes. One of the things of note is SynthEyes has a new 3D export for The Post SynthEyes Adds Full-Featured 3D Export for HitFilm originally appeared and published on %%BLOGLINK%,by lesterbanks

How to Retopologize a Head in ZBrush, Like a Boss

April 13, 2017, 12:06 PM

http://lesterbanks.com/2017/04/retopologize-head-z...

Retopology is part art-form, part science. The idea is to layout polygons in such a way that it benefits animation and other disciplines down the pipeline. There is quite a lot of theory that goes The Post How to Retopologize a Head in ZBrush, Like a Boss originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Started With Bullet Dynamics in Maya

April 13, 2017, 07:41 AM

http://lesterbanks.com/2017/04/getting-started-bul...

Maya has a few ways for creating dynamic animations and dynamic simulations. Natively, Maya uses Nucleus, it’s a simulation engine that can handle a lot of different things. Anything with an “n” in front of The Post Getting Started With Bullet Dynamics in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Working With Maya’s New Tension Deformer

April 12, 2017, 11:34 AM

http://lesterbanks.com/2017/04/working-mayas-new-t...

Maya 2017 Update 3 added some new features for Rigging and character skinning workflow. The sort-of-hidden Bake Deformer Tool can bake down deformations that are on top of a skin cluster, to skin weights. Another The Post Working With Maya’s New Tension Deformer originally appeared and published on %%BLOGLINK%,by lesterbanks

MamoWorld Takes After Effects Grids and Guides to

April 12, 2017, 08:02 AM

http://lesterbanks.com/2017/04/mamoworld-grids-gui...

After Effects is a design tool that many motion design professionals faithfully rely on. This is why it is so strange that out of the box, Ae only has the most rudimentary functionality for using The Post MamoWorld Takes After Effects Grids and Guides to the Next Level originally appeared and published on %%BLOGLINK%,by lesterbanks

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