To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Motion Motivator for Maya Makes Secondary Action E

January 6, 2017, 10:00 AM

http://lesterbanks.com/2017/01/motion-motivator-ma...

A nice way to create secondary action and animation in Maya is to use dynamics. This is an alternative to manually keying the secondary action yourself. Sometimes it can look much more natural. Sometimes it The Post Motion Motivator for Maya Makes Secondary Action Easier originally appeared and published on %%BLOGLINK%,by lesterbanks

Look for the Bold in Houdini to See What Has Chang

January 5, 2017, 04:03 AM

http://lesterbanks.com/2017/01/look-bold-houdini-s...

Alvaro Castaneda from Mix Studios offers a handy tip for finding out what is going on in Side FX Houdini. If you have ever opened one of your older files and wondered what was done The Post Look for the Bold in Houdini to See What Has Changed originally appeared and published on %%BLOGLINK%,by lesterbanks

Ae Gets a New GPU Accelerated Plugin for Long Shad

January 4, 2017, 11:02 AM

http://lesterbanks.com/2017/01/ae-new-gpu-plugin-l...

Long shadows are three things: Visually interesting, used quite a bit, and not so easy to create efficiently in After Effects. Over the years there has been more than a few tutorials on the subject. The Post Ae Gets a New GPU Accelerated Plugin for Long Shadows originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Really Easy Growth in Houdini

January 3, 2017, 08:42 AM

http://lesterbanks.com/2017/01/creating-really-eas...

Creating a growing effect presents its own set of challenges. If you are using Side FX Houdini, animated growth can rely on some pretty complex concepts, such as L-Systems and space colonization. What if you wanted The Post Creating Really Easy Growth in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Animated Features of 2017

January 2, 2017, 04:40 PM

http://www.skwigly.co.uk/animated-features-2017/

Though 2016 might have felt like a bad year for many reasons, we did get to enjoy many great animated feature films. And as we start a new year, it’s time to have a look at what the multiplexes of 2017 have in store.

The 20 Most-Read Cartoon Brew Stories of 2016

December 31, 2016, 02:53 PM

http://www.cartoonbrew.com/ideas-commentary/20-rea...

What stories resonated most with Cartoon Brew readers this year? Below you’ll find a list of our most-read stories of 2016.

Modeling, Sculpting, Texturing, Rigging in Blender

December 31, 2016, 07:26 AM

http://www.cgmeetup.net/home/pachyrhinosaurus-mode...

Pachyrhinosaurus – Modeling, Sculpting, Texturing, Rigging (BLENDER TIMELAPSE)

Maya Shadow Catcher Tutorial

December 30, 2016, 05:59 AM

http://www.cgmeetup.net/home/maya-shadow-catcher-t...

In this Autodesk Maya 2017 tutorial I show you how to use the Maya Shadow Catcher material when rendering with the Arnold Renderer built into Maya 2017.

How to Transform Point Generators in Fracturing Wi

December 29, 2016, 02:28 PM

http://lesterbanks.com/2016/12/transform-point-gen...

This is a really cool effect, brought to us by Jonas Pilz in another Maxon quick tip. It’s pretty easy to transform fracture sources in C4D, when you are using objects as the sources, but how The Post How to Transform Point Generators in Fracturing With C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

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