To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Resolve Mystery - Databases Demystified

July 3, 2016, 03:22 PM

https://www.aotg.com/resolve-mystery-databases-demystified/

I get a lot of questions from filmmakers about how to save projects in Resolve. In this video I explain the process of saving and exporting projects and the entire databases.

Audio Converters and Calibration

July 3, 2016, 05:06 AM

https://www.aotg.com/audio-converters-and-calibration/

Converters have a threshold and if they are crossed, the transients will turn to digital clips. This video explains how to measure your audio interface converters using a multi-meter.

Creating a complex smudged,rusty and dirty Glass S

July 3, 2016, 05:05 AM

https://www.aotg.com/creating-a-complex-smudgedrusty-and-dirty-glass-s/

In this tutorial which is a part of " Developing realistic shaders in Arnold for Cinema 4d , Vol. 01 " course , we learn how to create a complex smudged,rusty and dirty Glass Shader in Arnold For Cinema 4d

Thank You to All Our Contributors

July 2, 2016, 04:31 PM

http://designingsound.org/2016/07/thank-you-to-all...

  We’d like to thank everyone who wrote in and shared their stories for last month’s theme, Pushing the Boundary. These contributions not only gave insight into the diverse backgrounds of those entering sound and advice to anyone starting out, they also shared invaluable philosophies for how to make audio a lasting career. So take it from our contributors and make this […]

How To Edit A Scene That's Bigger Than The Film

July 2, 2016, 05:49 AM

https://www.aotg.com/how-to-edit-a-scene-thats-bigger-than-the-film/

Some scenes just seem to break away from the premise of the film yet hold up on their own merit.

Is 'Passengers' Caught in VFX Legal Limbo?

July 2, 2016, 05:49 AM

http://www.hollywoodreporter.com/news/is-jennifer-...

Jennifer Lawrence’s latest project, the $120 million Sony Pictures film Passengers, may be affected by Digital Domain 3.0’s ongoing legal drama, a result of a lawsuit in federal court.

dock10 Delivers VFX for Opening Sequence of Euro 2

July 2, 2016, 05:49 AM

http://www.awn.com/news/dock10-delivers-vfx-openin...

MANCHESTER, UK -- dock10, a media services business based at MediaCityUK, announced that it has completed the graphics for the opening sequence for the BBC’s coverage of Euro 2016, taking place from June 10th to July 10th across France. The project marks an expanded offering of services now provided by dock10 after its acquisition of Manchester based VFX house, Edit 19.

Posing and Rendering CGI Characters

July 2, 2016, 05:49 AM

http://www.cgmeetup.net/home/posing-and-rendering-...

How do we create and pose CGI characters? In this companion course to our “Science of Rendering Photorealistic CGI” we walk through the steps we use to create, pose and render our mascot using 3D Studio Max, V-Ray as well as Adobe Photoshop and Adobe After Effects.

The A Sound Effect Podcast returns!

July 2, 2016, 05:49 AM

http://www.asoundeffect.com/sound-effect-podcast-r...

I’m very excited to let you know that the A Sound Effect podcast is making a return! A big thanks to Christian Hagelskjaer From for co-hosting and putting this episode together, and to Paul Virostek for sharing his insights into the explosive growth in indie sound effects.

Designing the sound for critically-acclaimed UNCHA

July 2, 2016, 05:49 AM

http://www.asoundeffect.com/uncharted-4-sound/?utm...

‘Uncharted 4: A Thief’s End’ is the final installment in the long-running Uncharted series – and it was recently released to universal critical acclaim (landing an impressive average score of 93 on Metacritic!). Senior Sound Designer Jeremy Rogers was on the sound team for the game.

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