It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 31, 2016, 06:11 AM
http://lesterbanks.com/2016/07/deeper-look-mayas-n...
Warren Trezevant, animation product manager for Maya, and Daryl Obert share a more detailed look into Maya 2017's new Time Editor for Animation in Maya. The Post A Deeper Look Into Maya’s New Time Editor originally appeared and published on %%BLOGLINK%,by lesterbanks
July 29, 2016, 03:46 PM
http://lesterbanks.com/2016/07/understanding-surfa...
Aleksey Voznesenski shows how you can use the Surface deformer in Cinema 4D The Post Understanding the surface deformer in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
July 27, 2016, 05:32 AM
http://www.studiodaily.com/2016/07/pixar-open-sour...
Pixar Animation Studios has officially released its Universal Scene Description (USD) system as open-source technology on GitHub. It joins Pixar's OpenSubdiv subdivision implementation, which was open-sourced in 2012. The company first announced plans to make USD — code that's been … more » The post Pixar Open-Sources Universal Scene Description appeared first on Studio Daily.
July 23, 2016, 01:33 PM
http://lesterbanks.com/2016/07/42178/
Joren Kandel shows how you can manage grain easily when using Ambient occlusion with the Cinema 4D Physical renderer. The Post Get Less Grainy Ambient Occlusion Renders in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
July 23, 2016, 07:21 AM
http://lesterbanks.com/2016/07/export-import-skin-...
Rigging Dojo's Brad Clark offer a look into exporting and importing skin weights in Maya, using a data method rather than the image map method. The Post Maya Has Two Ways to Export Skin Weights. Which Do You Use? originally appeared and published on %%BLOGLINK%,by lesterbanks
July 22, 2016, 09:12 AM
http://lesterbanks.com/2016/07/look-realflow-cinem...
Brandon Clements walks through creating a caramel drizzle over chocolate in Cinema 4D using the latest RealFlow integration. The Post Have a Look at Creating Fluid Effects in C4D with RealFlow C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
July 22, 2016, 09:12 AM
http://lesterbanks.com/2016/07/v-ray-switch-materi...
The Chaos Group offers a look into using the V-Ray Switch Material, showing how it can be used for rendering on the GPU. The Post Getting Good Use Out of the V-Ray Switch Material originally appeared and published on %%BLOGLINK%,by lesterbanks
July 21, 2016, 12:11 PM
http://lesterbanks.com/2016/07/maya-xgen-beard/
Watch how you can easily create eyebrows and beards for characters in Maya using xGen. The Post Creating Facial Hair for a Character With Maya xGen originally appeared and published on %%BLOGLINK%,by lesterbanks
July 20, 2016, 05:20 AM
http://www.cgchannel.com/2016/07/pixar-releases-re...
Hank from Finding Dory: one of the characters rendered in production by Pixar using its versatile multipurpose PxrSurface shader – now implemented in RenderMan 21, released commercially this week.
July 19, 2016, 05:22 PM
https://www.aotg.com/6-motivation-killers-and-how-to-keep-going/
Creating animation can be very tedious and exhausting. What drains your motivation? And what can you do to get back into the flow? If you know what is holding you back, it’s easier to do something against it – which is why today we discuss 6 motivation killers.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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