To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Assimilate intros media toolkit, Scratch Play Pro

July 25, 2018, 04:12 PM

https://postperspective.com/assimilate-intros-medi...

Assimilate is now offering Scratch Play Pro, which includes a universal professional format player, immersive media player, look creator (with version management), transcoder and QC tool. Play Pro is able to play back most formats, such as camera formats (including Raw), deliverable formats of any kind, as well as still frame formats. Continue reading → July 25, 2018 The post Assimilate intros media toolkit, Scratch Play Pro appeared first on Randi Altman's postPerspective.

PACIFIC RIM - UPRISING: Behind the VFX with Aaron

July 25, 2018, 07:41 AM

http://www.artofvfx.com/pacific-rim-uprising-behin...

New “Behind the VFX” video by DNEG featuring, this time, Aaron Gilman, Animation Supervisor. He talks about the challenges to animate the Jaegers and the Kaiju for PACIFIC RIM – UPRISING:

Curó VFX Budgeting Software Set for SIGGRAPH Laun

July 24, 2018, 11:13 AM

http://www.studiodaily.com/2018/07/curo-vfx-budget...

VFX producer Joyce Cox is debuting Curó, a new web-based platform for planning and managing visual-effects budgets, at SIGGRAPH 2018. Curó uses budgeting methodologies that Cox refined on high-profile VFX films including The Jungle Book, Avatar and Titanic, using a project’s script as the starting point. A user imports a screenplay from a PDF or text file, and Curó breaks it […] The post Curó VFX Budgeting Software Set for SIGGRAPH Launch appeared first on Studio Daily.

How to Stalk People (and Get the Contacts)

July 21, 2018, 09:31 AM

https://www.allanmckay.com/150/

This is Allan McKay. Welcome to Episode 150! This Episode is all about stalking: In other words, how to get anyone’s email address so you can do you outreach — and get the job!

QuickLoop: Free One-Click Loop Expressions in Ae

July 21, 2018, 08:17 AM

https://lesterbanks.com/2018/07/quickloop-free-loo...

QuickLoop Will Never See You Write a Loop Expression in After Effects Again. Setting a composition to loop and lopping animation are two very different things in After Effects. You might already be very familiar

Epic Games launches Unreal Engine 4.20

July 21, 2018, 08:17 AM

https://postperspective.com/epic-games-launches-un...

Epic Games has introduced Unreal Engine 4.20, which allows developers to build even more realistic characters and immersive environments across games, film and TV, VR/AR/MR and enterprise applications. Unreal Engine 4.20 release combines the latest realtime rendering advancements with improved creative tools, making it even easier to ship games across all platforms. Continue reading → July 20, 2018 The post Epic Games launches Unreal Engine 4.20 appeared first on Randi Altman's postPers...

Best VHS Glitch Effects for AE and Premiere

July 20, 2018, 10:46 AM

https://photography.tutsplus.com/tutorials/10-best...

Gone are the days of being asked to be kind, rewind a video before returning the tape to the rental shop, or putting the tapes in the VHS cleaner to try and squeeze a few more plays out of them. And oh, the fragility: as you played a VHS tape more and more, it developed flaws and imperfections, changing the image itself.

FALLEN KINGDOM: James D. Fleming (VFX Supervisor)

July 19, 2018, 09:05 AM

http://www.artofvfx.com/jurassic-world-fallen-king...

James Fleming started his career at Framestore and has since worked on many films such as GRAVITY, AVATAR, THE GOLDEN COMPASS, and JOHN CARTER. As a VFX Supervisor, he took care of effects for movies like MALEFICENT, THE MARTIAN, GUARDIANS OF THE GALAXY and KING ARTHUR: LEGEND OF THE SWORD.

This is the state of play for eGPUs in 2018

July 19, 2018, 06:06 AM

https://www.redsharknews.com/technology/item/5645-...

Blackmagic Design has announced an eGPU (External Graphics Processing Unit) named the Blackmagic eGPU which certainly deserves an award for literal accuracy.

Mario Bros: the other huge VFX film from 1993

July 19, 2018, 06:05 AM

https://vfxblog.com/supermariobros/

You might think that in terms of visual effects, 1993 would be a year solely remembered for the groundbreaking CGI and other effects work in Jurassic Park. But, as amazing as that work was, another film that year also made waves in digital visual effects: the unassuming Super Mario Bros., directed by Rocky Morton and Annabel Jankel and starring Bob Hoskins (Mario), John Leguizamo (Luigi), Dennis Hopper (King Koopa) and Samantha Mathis (Princess Daisy).

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.