To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Review: Maxon Cinema 4D R 19 — an editor’s per

July 18, 2018, 12:02 PM

https://postperspective.com/review-maxon-cinema-4d...

By Brady Betzel It’s time for my yearly review of Maxon’s Cinema 4D. Currently in Release 19, Cinema 4D comes with a good amount of under-the-hood updates. I am an editor, first and foremost, so while I dabble in Cinema 4D, I am not an expert. There are a few things in the latest release, Continue reading → July 18, 2018 The post Review: Maxon Cinema 4D R 19 — an editor’s perspective appeared first on Randi Altman's postPerspective.

VFX Supervisor Hubert Maston Joins Framestore Mont

July 18, 2018, 12:02 PM

https://www.awn.com/news/vfx-supervisor-hubert-mas...

Framestore is excited to welcome Hubert Maston to the team as VFX supervisor, working on the studio’s upcoming feature films. With over 15 years of production experience, both as VFX supervisor and head of CG, Hubert has successfully led work on multiple award-winning projects. A natural leader, he brings a strong eye for detail to his work, relishing both technological and artistic challenges.

Foundry Releases Nuke 11.2

July 18, 2018, 12:02 PM

https://www.awn.com/news/foundry-releases-nuke-112

LONDON -- Software developer, Foundry, has launched Nuke 11.2, bringing a range of exciting new features and updates to the industry-leading compositing toolkit. The latest installment of this cutting-edge series will let artists work quicker than ever before through upgraded UI features and performance capabilities, alongside a new API for deep compositing that can increase the speed of script processing.

MCU Countdown #19: Avengers: Infinity War

July 18, 2018, 12:01 PM

http://www.rotoscopers.com/2018/07/18/mcu-countdow...

This week we review the record-breaking Avengers: Infinity War, which unites the MCU's Avengers and Guardians of the Galaxy for the first time to stop Thanos from obtaining all the Infinity Stones.

LIFE: VFX Breakdown by DNEG

July 18, 2018, 06:59 AM

http://www.artofvfx.com/life-vfx-breakdown-by-dneg...

Quick jump back to 2017 with this VFX Breakdown by DNEG about their work on LIFE...

More Control over hair Simulations at Disney Resea

July 18, 2018, 06:59 AM

http://www.3dvf.com/actualite-23879-siggraph-2018-...

Antoine Milliez, Bob Sumner, Markus Gross and Bernhard Thomaszewski of Disney Research will present their HairControl publication in August at SIGGRAPH : A Tracking Solution for Direct Hair Simulation.

Weta and Creating Thanos

July 18, 2018, 06:59 AM

https://library.creativecow.net/lewis_hillary/aven...

At the center of one of the biggest films in history, Marvel Studios' Avengers: Infinity War, stands Thanos, a CG character whose emotional range became a major contribution to the film's success. Creative COW Contributing Editor Hillary Lewis spoke with Weta Digital VFX Supervisor Matt Aitken about the challenges of their work on this remarkably compelling character and his world.

Framestore Hires Hubert Maston as VFX Supervisor i

July 16, 2018, 04:29 PM

http://www.studiodaily.com/2018/07/framestore-hire...

Hubert Maston has been named VFX supervisor at Framestore in Montréal, Quebec, where he will be working on the studio’s upcoming feature film slate. Framestore said he will also take on the role of head of CG. “We are thrilled that Hubert is joining the Framestore team. His leadership skills, his creativity and depth of […] The post Framestore Hires Hubert Maston as VFX Supervisor in Montréal appeared first on Studio Daily.

Detu MAX: world’s first 3D 8K 360 VR camera with

July 16, 2018, 12:11 PM

https://www.provideocoalition.com/detu-max-worlds-...

Whether you want 12K stills or 8K video, the Detu MAX camera is the solution to check. Designed for photographers and VR content creators, it’s completely funded on Kickstarter.

Houdini : vers un pipeline automatisé, de la phot

July 16, 2018, 10:34 AM

http://www.3dvf.com/actualite-23866-houdini-vers-u...

Luiz Kruel, Senior Technical Artist at Side Effects, presented at GDC 2018 a proposal for a conversion pipeline of 3D scans made by photogrammetry into video game assets. The idea: to replace the tedious steps listed in the image above, which often mix very different tools, by a pipeline centered on Houdini, by automating the work as much as possible.

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