It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 19, 2015, 04:12 PM
http://filmschoolrejects.com/news/pixar-makes-sequ...
“We do not do any sequel because we want to print money. We do it because each of these films was created by a group of filmmakers, and to my mind, they are the owners of that intellectual property.”
August 19, 2015, 09:23 AM
http://lesterbanks.com/2015/08/working-with-smart-...
Christophe Desse provides a bit of a refresher for using Smart Materials in Substance Painter, which will allow you to save advanced materials as presets. The Post Working With Smart Materials in Substance Painter originally appeared and published on %%BLOGLINK%,by lesterbanks
August 19, 2015, 05:40 AM
http://www.cgmeetup.net/home/growing-dendrites-usi...
Uwe Schweer-Lambers (Equiloud) shows how to use X_particles in Cinema 4D to create and animate neuron like cels.
August 18, 2015, 08:29 AM
http://lesterbanks.com/2015/08/animate-glitches-wi...
The new Ae Pixel Sorter Tool lets you easily create and animate glitch effects in After effects using all the classic pixel sorting algorithms The Post Animate Glitches, With the New Pixel Sorter Tool for After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
August 17, 2015, 12:49 PM
http://lesterbanks.com/2015/08/arnold-lens-shader-...
How to port a lens shader from the Maya MtoA format to work with the Cinema 4D C4DtoA plugin, using the vr_camera panoramic lens shader as an example. The Post Bring an Arnold Lens Shader from Maya to Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
August 17, 2015, 09:33 AM
http://www.studiodaily.com/2015/08/foundry-sets-ma...
The Foundry said the new version of its Mari 3D painting software, including an interface for working directly with the node graph and new integration with the rendering system inside Modo, will be released in the third quarter. The traditional layer-based interface will … more » The post The Foundry Sets Mari 3 for Q3 appeared first on Studio Daily.
August 17, 2015, 04:51 AM
http://www.cgchannel.com/2015/08/planetside-softwa...
Ponte Salario Sunrise, Ulco Glimmerveen‘s Terragen 3 scene. The 3.3 update adds a new ‘per-object RTO’ system, enabling users to fine-tune which parts of a scene are raytraced, and which receive displacement.
August 15, 2015, 08:37 AM
http://lesterbanks.com/2015/08/fast-rotating-prope...
Easily fake the motion blur effect of a fast spinning propeller by employing gradients in C4D The Post Fake a Fast Rotating Propeller With Gradients in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
August 14, 2015, 12:13 PM
http://recode.net/2015/08/14/inside-industrial-lig...
I’m on Industrial Light & Magic’s motion capture stage, standing inside what they call “the cave.” It’s not much to look at: Two big screens angled at 90 degrees, awash in a smeary blur of images. But put on a pair of modified 3-D glasses, and bam — it’s the Holodeck, and I’m on Tatooine standing face to face with one of the most famous robots in movie history. I walk around C-3PO, crouching one moment, then jumping the next. The mo-cap performer across the room raises his hand, ...
August 13, 2015, 12:33 PM
http://www.awn.com/news/foundry-introduces-mari-3
LOS ANGELES, CA -- At SIGGRAPH 2015, The Foundry will demonstrate MARI 3, the newest version of its industry leading 3D paint package. Ideal for texturing and look development artists in the VFX, animation and games industries, MARI 3 combines productivity enhancing features with broader and tighter pipeline integration. This includes an exposed node graph for advanced users and integration with the rendering and baking capabilities of MODO, The Foundry’s 3D content creation solution.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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