To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Eye candy: Next Limit’s Realflow 2015 showreel

August 13, 2015, 05:29 AM

http://www.cgchannel.com/2015/08/eye-candy-next-li...

New software showreels continue to stream out of Siggraph 2015: literally, in this case, since the latest reel to be released is that for RealFlow, Next Limit’s fluid simulator.

3ds Max 2016 Extension 1

August 12, 2015, 10:02 AM

http://www.cgmeetup.net/home/3ds-max-2016-extensio...

Watch what new in Autodesk 3ds Max 2016 Extension 1 Features for Games Artists.

MODO Tutorials 101

August 12, 2015, 10:02 AM

http://www.cgmeetup.net/home/modo-tutorials-101/

In this lesson we will go over the topics covered in this course as you begin to learn how you can add MODO to your Cinema 4D toolset.

Maya 2016 Extension 1

August 12, 2015, 10:01 AM

http://www.cgmeetup.net/home/maya-2016-extension-1...

Kamal Mistry, Sr. Product Manager for Maya, gives a quick overview of what’s included in the Maya 2016 extension 1 release.

Chaos Group Launches V-Ray for NUKE at SIGGRAPH 20

August 12, 2015, 05:37 AM

http://postperspective.com/chaos-group-launches-v-...

Chaos Group’s V-Ray for NUKE is a new tool for lighting and compositing that integrates production-quality ray-traced rendering into the company’s NUKE, NUKEX, and NUKE STUDIO products. V-Ray for NUKE enables compositors to take advantage of V-Ray’s lighting, shading and rendering tools inside NUKE’s node-based workflow. V-Ray for NUKE brings the same technology used on Game of Thrones, Avengers: Age of Ultron, and other film, commercial and television projects to profession...

SIGGRAPH: Shotgun Announces New Features

August 12, 2015, 05:36 AM

http://www.animationmagazine.net/vfx/siggraph-shot...

At SIGGRAPH in Los Angeles, Shotgun Software announced a new set of features and updates that will make it easier for teams to review, share and provide feedback on creative projects. The upcoming release will include new review and approval features and an updated Client Review Site to streamline collaboration and communication, and the Pipeline Toolkit is being updated with the Shotgun Panel inside creative tools like Maya and Nuke, along with a refreshed Workfiles tool.

Cinema 4D : suivez les conférences Maxon du SIGGR

August 12, 2015, 05:36 AM

http://www.3dvf.com/actualite-14099-cinema-4d-suiv...

be found on the website a list of upcoming conferences. If you can not attend live, not panic: Section archive you will look after the SIGGRAPH.

3DSMAX 2016 Tutorial – MCG – Wet Maps

August 12, 2015, 05:35 AM

http://cgvilla.com/2015/08/12/3dsmax-2016-tutorial...

This a 2 part tutorial on creating persistent ‘wet maps’ in 3DS Max 2016 using MCG – Max Creation Graph.

Core Fundamentals of 3D Modeling For The Absolute

August 12, 2015, 05:35 AM

http://cgvilla.com/2015/08/12/core-fundamentals-of...

In this tutorial series, we look at the core fundamentals of 3D Modeling for the absolute beginner.

ABSOLUTELY ANYTHING: Making of for the Aliens

August 12, 2015, 05:35 AM

http://www.artofvfx.com/?p=12982

The team of Nvizible explains the creation of the Aliens in this excellent making of for ABSOLUTELY ANYTHING...

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