To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar’s Universal Scene Description to be Open-S

August 11, 2015, 05:11 AM

http://www.awn.com/news/pixar-s-universal-scene-de...

EMERYVILLE, CA -- Pixar Animation Studios announced its intent to release its Universal Scene Description software (USD) as an open-source project by summer 2016. USD addresses the ever-growing need in the CG film and game industries for an effective way to describe, assemble, interchange, and modify high-complexity virtual scenes between digital content creation tools employed by studios.

Facial Animation Test

August 11, 2015, 05:02 AM

http://www.studiodaily.com/2015/08/facial-animatio...

Are we out of the uncanny valley yet? Well, we're getting closer. Character artist Mathieu Aerni sculpted (in Pixologic ZBrush), textured and shaded this CG head for an impressive animation test at Blur Studio. The post Facial Animation Test appeared first on Studio Daily.

Creating a Dynamic Wrecking Ball in 3ds Max

August 11, 2015, 05:02 AM

http://cgi.tutsplus.com/tutorials/creating-a-dynam...

Open 3ds Max. Go to Shapes > Splines > Ellipse and draw an oval shape in the front viewport.

Pixar s'intéresse aux technologies NVIDIA

August 11, 2015, 05:01 AM

http://www.3dvf.com/actualite-14083-pixar-s-intere...

NVIDIA announces it has signed an agreement with Pixar. The studio for several years will have a license to use NVIDIA technology for rendering quasi-Monte Carlo (QMC).

Siggraph 2015 and Weta on Rendering

August 11, 2015, 05:01 AM

http://www.fxguide.com/fxguidetv/fxguidetv-205-sig...

fxguide is in LA for SIGGRAPH 2015 - we run down some of the first presentations and emerging tech at the conference. And we talk to Weta Digital's head of rendering research Luca Fascione, who presented at DigiPro on the history of CG and rendering.

11 Small Things You Will Love in Cinema 4D R17

August 10, 2015, 07:27 PM

http://lesterbanks.com/2015/08/11-small-things-you...

Orestis Konstantinidis walks through some of the smaller features in R17 centered around workflow improvements that will make your life in C4D much better. The Post 11 Small Things You Will Love in Cinema 4D R17 originally appeared and published on %%BLOGLINK%,by lesterbanks

Behind the Scenes: Angry Birds

August 10, 2015, 11:03 AM

https://www.aotg.com/behind-the-scenes-angry-birds/

To help promote Angry Birds 2, Wieden+Kennedy brought together director Francois Rousselet and our VFX team to create the #AngryBirds2 Launch Film featuring a host of CG pigs, the surreal paradise of Piggy Island and explosions!

iExpressions 2 Character Animation Tutorial Part 2

August 10, 2015, 11:03 AM

https://www.aotg.com/iexpressions-2-character-animation-tutorial-part-2/

In this part, we connect the skeleton to our character using the puppet tool. You learn the basics, but also some...

Houdini : démoreel 2015 - Actualité sur 3DVF.com

August 10, 2015, 11:03 AM

http://www.3dvf.com/actualite-14075-houdini-demore...

Side Effects advantage of SIGGRAPH to unveil the new demo reels of their software Houdini . It will include cases various clients, advertising in cinema.

Maxon debuts Cinema 4D R17

August 10, 2015, 08:43 AM

http://www.postmagazine.com/Press-Center/Daily-New...

FRIEDRICHSDORF, GERMANY – Maxon has announced Cinema 4D Release 17 (R17), a milestone release of its cornerstone 3D animation, graphics, VFX, visualization, and rendering software.

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