To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Maxon Announces Cinema 4D 17

August 4, 2015, 10:28 PM

http://www.animationmagazine.net/tech-reviews/maxo...

MAXON has announced Cinema 4D Release 17, scheduled to ship in September for Mac OS X and Windows systems. This milestone release of the company’s cornerstone 3D animation, graphics, VFX, visualization and rendering software will be previewed at SIGGRAPH 2015 in L.A. (Aug. 11-13).

DreamWorks Animation Reports 2Q Losses of $38.6M

August 4, 2015, 10:28 PM

http://www.awn.com/news/dreamworks-animation-repor...

Still recovering from a period of layoffs and restructuring, DreamWorks Animation has reported a loss of $38.6 million in the second quarter.

Maxon Releases Details on Cinema 4D Release 17

August 4, 2015, 04:43 PM

http://www.studiodaily.com/2015/08/maxon-releases-...

The new version of Cinema 4D, scheduled for release for Windows and OS X next month, will include the Take System, a new versioning system that handles scenes and manages variations in render layers and animation. Other new features include support … more » The post Maxon Releases Details on Cinema 4D Release 17 appeared first on Studio Daily.

MAXON Announces New Cinema 4D R17

August 4, 2015, 04:42 PM

http://www.awn.com/news/maxon-announces-new-cinema...

FRIEDRICHSDORF, Germany -- MAXON has announced Cinema 4D Release 17 (R17), a milestone release of its cornerstone 3D animation, graphics, VFX, visualization, and rendering software. Cinema 4D R17 delivers new, expanded and completely reworked features for exceptional performance allowing creatives to more easily and efficiently manage and create outstanding content.

MamoWorld Releases iExpressions 2 for After Effect

August 4, 2015, 12:25 PM

http://lesterbanks.com/2015/08/mamoworld-releases-...

MamoWorld releases iExpressions 2 for After Effects with more than 125 expressions including new walk cycle & puppet pin expressions

Why Should 2D Animation be Abandoned? (Part 2 –

August 4, 2015, 12:03 AM

http://www.animatorisland.com/why-should-2d-animat...

Last time we looked at reasoning animators might consider giving up on 2D/Hand-drawn completely and moving on to the future that is 3D/CGI animation. Today we take a look at a few more of these ideas and conclude with a possible justification for keeping the old “dead” art form around a little longer (aka, forever).

Working with Masks and Tracking in BMD Fusion

August 3, 2015, 01:54 PM

http://lesterbanks.com/2015/08/masks-tracking-bmd-...

Alf Lovvold has a look at color correction nodes in BMD Fusion, input masking, and core tracking features for visual effects.

Creating a Particle Morph Animation in Maya

August 3, 2015, 01:52 PM

http://lesterbanks.com/2015/08/creating-a-particle...

Create a particle morph animation in Maya using Maya's particles, particle goals, and Maya's Instancer.

Blender’s Auto-Offset Nodes is Something Every N

August 3, 2015, 08:09 AM

http://lesterbanks.com/2015/08/blenders-auto-offse...

Auto-Offset Nodes functionality in Blender will automatically push aside placed nodes making room for new nodes.

Autodesk Sets Release Date for Stingray Game Engin

August 3, 2015, 08:08 AM

http://www.studiodaily.com/2015/08/autodesk-sets-r...

Autodesk said Stingray, its new videogame engine built on the company's 2014 acquisition of Bitsquid, will be available to game developers beginning August 19. Sometime later in the summer, the company said, Maya LT desktop subscribers will get Stingray at no … more » The post Autodesk Sets Release Date for Stingray Game Engine appeared first on Studio Daily.

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