To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Greg Maloney offers tips on working practically wi

July 17, 2015, 04:11 PM

http://postperspective.com/tips-working-practicall...

Many recent big action films — Jurassic World, Tomorrowland, Transformers: Age of Extinction and Pacific Rim, to name a few — feature practical effects created by the team at 32Ten Studios  in San Rafael, California, in the space where Kerner Optical once was. Practical effects add touches of reality to scenes created with CG. Over the years, artists at 32Ten Studios (@32tenstudios) have designed, built and occasionally blown up all sort of models and miniatures, as well as filmed env...

How to Composite Smoke Effects in AE

July 17, 2015, 04:11 PM

https://www.aotg.com/how-to-composite-smoke-effects-in-ae/

Visual Effects Artist Sean Mullen Shows Us How to Composite Smoke Effects in Adobe After Effects.

It Never Ends

July 17, 2015, 12:26 PM

http://animationguildblog.blogspot.ca/2015/07/it-n...

This decade’s Disney film remakes started with Tim Burton’s take on “Alice in Wonderland” in 2010, followed by the 2014 adaptation of Sleeping Beauty, “Maleficent.” Then came the 2015 live-action remake of “Cinderella.”

Little Monkey Rig Updates with New Picker

July 17, 2015, 09:29 AM

http://lesterbanks.com/2015/07/little-monkey-rig-u...

The little Monkey Rig updates with a host of new great features including a new maxed-out character picker.

Animal Logic Creates Innovative 3D Concept Reel

July 16, 2015, 03:39 PM

http://www.awn.com/news/animal-logic-creates-innov...

Animation and VFX studio pushes the boundaries of digital storytelling with the creation of a 3D concept reel for a state-of-the-art research facility at the University of Technology Sydney.

PolyPaint for C4D Updates With New Features

July 16, 2015, 09:26 AM

http://lesterbanks.com/2015/07/polypaint-c4d-updat...

Paint directly onto objects in C4D using the PolyPaint plugins.

Wreck-It Ralph 2 Confirmed

July 16, 2015, 09:25 AM

https://www.aotg.com/wreck-it-ralph-2-confirmed/

The Key Frame is a weekly news show covering the latest from the world of animation and visual effects.

South African Animation

July 16, 2015, 04:52 AM

http://animationguildblog.blogspot.ca/2015/07/sout...

Triggerfish Animation Studios (South Africa) will launch The Triggerfish Story Lab with the support of the Walt Disney Co. and the country's Department of Trade and Industry.

Chuck Jones • Sketches of men by Chuck Jones, gr

July 16, 2015, 04:52 AM

http://directedbychuckjones.tumblr.com/post/124197...

Sketches of men by Chuck Jones, graphite, charcoal, ink on paper. Circa 1947 - 1965.

RenderMan pour 3ds Max : un plugin non officiel en

July 16, 2015, 04:51 AM

http://www.3dvf.com/actualite-13851-renderman-3ds-...

Hesham Mahmoud, which we had presented the tools to RenderMan, Mari and Maya, presents his new project: a plugin for 3ds Max and RenderMan interface.

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