To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Offset Keyframes Panel for Maya, Stagger, cycle &

July 21, 2015, 03:09 PM

http://lesterbanks.com/2015/07/offset-keyframes-pa...

Easily offset keyframe times and values in Autodesk Maya – stagger, cycle & Randomize Keys at the click of a button.

Maya Tutorial - Using Lattice Deformers by 3dmotiv

July 21, 2015, 04:46 AM

https://www.aotg.com/maya-tutorial-using-lattice-deformers-by-3dmotiv/

In this quick look, we'll examine Maya's Lattice Deformation and how we can easily add it to a mesh and then quickly deform the model using Lattice's control points. Maya's Lattice is the equivalent of 3DS Max's FFD box (free form deformation).

Fake an AirField for Fluid Simulations in Houdini

July 20, 2015, 12:09 PM

http://lesterbanks.com/2015/07/fake-airfield-fluid...

Instead of Houdini AirFields, you can add drag force to various parts of a fluid for a super simple fake airfield effect.

Mocha Pro Tracking & Roto Basics With Nuke

July 20, 2015, 10:00 AM

http://lesterbanks.com/2015/07/mocha-pro-tracking-...

mocha Pro can be the ideal assist utility for NUKE VFX pipelines with it's planar tracking and roto tools

Animation Workflow: Geoff Hemphill on Rango

July 20, 2015, 05:26 AM

http://animatorsresource.blogspot.ca/2015/07/anima...

Have a look at a shot that Geoff Hemphill did on Rango. His reference is really great. If you watch it closely to you can see the difference in his ref and his final performance. It's not completely 1 to 1 and shows how you can take the bits from reference and then keep pushing the performance beyond it.

Understanding the Property Group Index Expression

July 19, 2015, 02:19 PM

http://lesterbanks.com/2015/07/understanding-the-p...

Learn how to use the property group index expression in After Effects and what the expression does

Working With MGTools Animation Library

July 19, 2015, 07:09 AM

http://lesterbanks.com/2015/07/working-with-mgtool...

Using the Animation library tool in an animation workflow, as part of the new MGTools Pro 3 pack of tools for maya character animators.

Working With RenderMan in Blender

July 18, 2015, 01:07 PM

http://lesterbanks.com/2015/07/working-with-render...

The newest version of Pixar's RenderMan engine can be used in Blender– Here's how to get started.

3D Coat 4.5 Overview Pt.2

July 18, 2015, 01:07 PM

http://www.cgmeetup.net/home/3d-coat-4-5-overview-...

An Overview of 3D-coat 4.5 new version Pt.2

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