To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Spark CG Society: INTERVIEW

July 27, 2017, 12:52 PM

http://sparkfx.ca/festivals/information.php?NEWS-2...

We’ve all probably sent emojis from our smart phones, in our emails, and in messaging apps. Now Sony Animation has taken us into the animated film world of the ubiquitous ideograms with Tony Leondis’ The Emoji Movie.

Creating Gaseous Volumes in Nuke With Eddy

July 27, 2017, 09:11 AM

http://lesterbanks.com/2017/07/creating-gaseous-vo...

Watch a quick-start guide from Matt Barker (from Intraware & VortechsFX) as he walks through creating smoke and fire, using the gaseous volumes plugin for Nuke, Eddy. What exactly is Eddy for Nuke? It’s an The Post Creating Gaseous Volumes in Nuke With Eddy originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Started With BodyPaint in Cinema 4D

July 27, 2017, 09:11 AM

http://lesterbanks.com/2017/07/getting-started-bod...

Have you even used BodyPaint at all? Body Paint is Maxon’s 3D painting, texture and UV tool that makes it easy to develop materials for 3D in a familiar 2D environment. If you haven’t had The Post Getting Started With BodyPaint in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Animation tools not ready for satire prime time

July 27, 2017, 05:32 AM

http://alex4d.com/notes/item/animation-tools-not-r...

If you had an almost unlimited budget, could you produce a rich feed of animated satirical videos with a one-day turnaround? For now the answer seems to be no. When HBO announced a deal with American satirist Jon Stewart in 2015, one of the shows mentioned was an animated comedy show. The Hollywood Reporter has reported that in May this year, HBO said that they would not be going ahead with the idea: Stewart was set to work with cloud-graphics company OTOY to develop new technology that...

Maya Mash Dynamics Dominoes

July 27, 2017, 05:31 AM

http://www.cgmeetup.net/home/maya-mash-dynamics-do...

In this tutorial we show you how to use MASH dynamics to simulate falling dominoes, then render that animation in Arnold.

SIGGRAPH 2017 Computer Animation Festival Trailer

July 26, 2017, 05:05 PM

http://www.studiodaily.com/2017/07/siggraph-2017-c...

Bunnies! Bugs! Pirates! Aliens of all shapes and sizes! Preview the SIGGRAPH 2017 Computer Animation Festival with this trailer showcasing CG-scapes that are photoreal, surreal, and sometimes positively unreal. The post SIGGRAPH 2017 Computer Animation Festival Trailer appeared first on Studio Daily.

Actually Use Ae’s Flowchart for Something Beside

July 26, 2017, 12:19 PM

http://lesterbanks.com/2017/07/use-flowchart-ae/

It can be said that there are two types of After Effects users. Those who Flowchart and those who do not. If you belong to the Flowchart camp, it is highly likely that you use The Post Actually Use Ae’s Flowchart for Something Besides Wayfaring originally appeared and published on %%BLOGLINK%,by lesterbanks

Autodesk Announces a Fresh Maya 2018 Ahead of Sigg

July 26, 2017, 09:23 AM

http://lesterbanks.com/2017/07/autodesk-maya-2018/

Siggraph comes around every year and every year we look forward to some new software releases. This year, just ahead of show, Autodesk has announced the release for Maya 2018. Like most Maya releases, there The Post Autodesk Announces a Fresh Maya 2018 Ahead of Siggraph originally appeared and published on %%BLOGLINK%,by lesterbanks

Animation Workflow in Maya 2018

July 26, 2017, 05:18 AM

http://www.cgmeetup.net/home/animation-workflow-in...

Check out the Animation workflow in Maya 2018, we used the animation toolset and shape authoring workflow in Maya to create a character for our internal project Wall of Death. Using both new and recent features such as parallel rig evaluation, pose editor, time editor, and the updated graph editor, bringing characters to life in Maya is faster and more fun.

Daily Debate: Animation with Live-action?

July 26, 2017, 05:18 AM

http://www.rotoscopers.com/2017/07/25/daily-debate...

Way back in 1918, Max Fleischer gave us Out of the Inkwell, a series of shorts featuring Koko the Clown. Koko was an animated character interacting with live action people on screen. Audiences flocked to this rotoscoped novelty. In 1923, Walt Disney turned the idea around when he put Alice, a live action girl, into a cartoon world. Since then, there have been numerous attempts to combine animated characters into live-action films.

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