It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 25, 2017, 12:50 PM
http://lesterbanks.com/2017/07/carving-car-rim-har...
Pux’s Hard Mesh plugin for Maya offers fast hard surface modeling working with booleans in a super-flexible way. With it, you can easily combine objects or choose between various boolean-type of operations. This lets you The Post Carving Out a Car Rim With Hard Mesh in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
July 25, 2017, 12:50 PM
http://www.cartoonbrew.com/ideas-commentary/katzen...
The post-Dreamworks Animation career of Jeffrey Katzenberg officially launched last week with a cover story in Variety touting grand plans for his short-form mobile/web video company WndrCo.
July 25, 2017, 12:50 PM
https://filmschoolrejects.com/brief-history-cartoo...
The highly anticipated official Season 3 run for Rick and Morty begins this Sunday, and with that in mind, the question of when animated TV shows geared toward adults took off in popularity came to mind as well. Of course, it can always be argued that people of all ages can enjoy TV cartoons, even if they are directed toward children. However, it seems in the past couple of decades a rich collection of “adult” animated TV series has been established, and that trend seems it will only continu...
July 24, 2017, 12:19 PM
http://postperspective.com/quick-chat-siggraphs-pr...
With SIGGRAPH 2017 happening in LA next week, we decided to reach out to Emily Hsu, this year’s production sessions chair to find out more about the sessions and the process in picking what to focus on. You can check out this year’s sessions here. By the way, Continue reading → July 24, 2017 The post Quick Chat: SIGGRAPH’S production sessions chair Emily Hsu appeared first on Randi Altman's postPerspective.
July 24, 2017, 09:49 AM
http://lesterbanks.com/2017/07/fold-paper-paper-ai...
Side FX Houdini is loved by 3D Artists and Technical Directors alike, being one big sandbox with an infinite number of possibilities. Just have a look at an example of how deep the sandbox premise The Post Fold Paper Into a Paper Airplane With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
July 24, 2017, 09:48 AM
http://lesterbanks.com/2017/07/bezier-parametric-s...
We all know how much of a pain it can be to animate shape layers in After Effects. Shapes are very powerful and yet very clunky. It’s very easy to fall into what I call The Post Convert Bezier to Parametric Shapes in Ae, With this Free Script originally appeared and published on %%BLOGLINK%,by lesterbanks
July 23, 2017, 05:38 AM
http://lesterbanks.com/2017/07/create-custom-hud-s...
In production it can be handy to have a custom shot mask for your camera that indicates important information. Cinema 4D has some information that you can burn on the screen, but it is pretty The Post How To Create a Custom HUD Shot Mask for Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
July 21, 2017, 12:36 PM
http://lesterbanks.com/2017/07/guide-unwrapping-uv...
UV mapping, pinning, unwrapping and layout is an important step in the production pipeline. Yet many Cinema 4D users seem to avoid this step altogether. Others don’t know how enough about it to get a The Post A How To Guide for Unwrapping UVs With C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
July 21, 2017, 09:30 AM
http://lesterbanks.com/2017/07/3dc-split-tool-hard...
3D-Coat and its voxel sculpting environment is a great place to create hard-surface models. You can freely carve and shape models with a minimum amount of tools. You can get some nice results simply by The Post Use 3DC’s Split Tool for Easy Hard-Surface Seams originally appeared and published on %%BLOGLINK%,by lesterbanks
July 20, 2017, 12:19 PM
http://lesterbanks.com/2017/07/control-vector-rand...
Javier Toledo provides a nice overview for a certain set of VEX functions in Side FX Houdini. Javier looks at the VEX Sample functions that come stock with every copy of Houdini. “These are, many The Post How to Control Vector Randomization With Houdini Sample Functions originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.