To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pixar and DreamWorks announce OpenSubdiv 3.0

June 24, 2015, 05:07 AM

http://www.cgchannel.com/2015/06/pixar-and-dreamwo...

A still from Pixar’s Inside Out, currently being used at the header graphic for the OpenSubdiv website. Pixar uses the open-source libraries for handling subdivision surface operations in its own feature animation work.

AlphaVFX releases BulletFX for 3ds Max

June 24, 2015, 05:06 AM

http://www.cgchannel.com/2015/06/alphavfx-releases...

US developer AlphaVFX has released BulletFX, a new “highly customised and optimised” GPU-accelerated implementation of the open-source Bullet physics library for 3ds Max.

Blenderlounge - Tuto - Lama Retopo finale

June 21, 2015, 05:22 AM

https://www.aotg.com/blenderlounge-tuto-lama-retopo-finale/

Dans cette vidéo, vous verrez la partie finale de la retopologie du Lama. Quelques plantages dans cette vidéo pour diverses raisons, c'est relativement rare ...

Reveal Type in Ae With a Liquid Effect

June 21, 2015, 12:32 AM

http://lesterbanks.com/2015/06/reveal-type-in-ae-w...

Create a liquid like animation that reveals type in Ae.

Create Seams & Edge Piping in C4D With Edge to Spl

June 19, 2015, 01:11 PM

http://lesterbanks.com/2015/06/create-seams-edge-p...

Easily create seams and edge piping to furniture, cushions or hard surface models in Cinema 4D by using the Edge To Spline.

Glass Smash Blender Destruction Tutorial

June 19, 2015, 09:46 AM

http://www.cgmeetup.net/home/glass-smash-blender-d...

Discover how to use the Fracture tools, rigid body simulator, constraints, particles and the smoke simulator to create a realistic bullet smashing through glass.

Element 3D V2.2 New Features!

June 18, 2015, 05:47 AM

https://www.aotg.com/element-3d-v2-2-new-features/

Element 3D V2.2 is now available and free to V2 users!

Pallette Controls

June 17, 2015, 01:55 PM

https://www.aotg.com/pallette-controls/

In this video, you're going to learn how to use the various palettes within Marmoset and as well as how to utilize all the different functionalities of each.

Eric Goldberg Joins USC School of Cinematic Arts F

June 17, 2015, 01:53 PM

http://www.awn.com/news/eric-goldberg-joins-usc-sc...

LOS ANGELES, CA -- Veteran animator Eric Goldberg has joined the USC School of Cinematic Arts’ John C. Hench Division of Animation and Digital Arts. Goldberg will teach classes on the fundamentals of character animation beginning in the fall of 2015.

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