To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

MIFA 2015 Buzz: Wednesday, June 17

June 17, 2015, 01:53 PM

http://www.awn.com/news/mifa-2015-buzz-wednesday-j...

Further fortifying its footprint within France and abroad, French animation studio Mikros plans to hire 400 animators for its Paris, Belgium and Montreal studios.

Glass Smash Tutorial - Blender Destruction

June 17, 2015, 04:33 AM

https://www.aotg.com/glass-smash-tutorial-blender-destruction/

Discover how to use the Fracture tools, rigid body simulator, constraints, particles and the smoke simulator to create a realistic bullet smashing through glass.

Sound Devices Brings AV Product Line to InfoComm

June 15, 2015, 11:11 AM

https://www.aotg.com/sound-devices-brings-av-product-line-to-infocomm/

Sound Devices, LLC will showcase a complete range of portable and rack-mounted audio and video solutions at InfoComm 2015 (Booth 2471)

Blenderlounge - Tuto - FlatShadow

June 15, 2015, 04:53 AM

https://www.aotg.com/blenderlounge-tuto-flatshadow/

Dans ce tutoriel crée par MitchDesignTV, vous verrez comment créer un effet FlatShadow en compositing sur blender.

The Blue Franchise

June 14, 2015, 02:42 PM

http://animationguildblog.blogspot.ca/2015/06/the-...

The one that doesn't display Avatar in the title.

Diving Into Maya 2016’s Parallel Rig Evaluation

June 12, 2015, 01:13 PM

http://lesterbanks.com/2015/06/diving-into-maya-20...

Dive deep into Maya 2016's Parallel Rig Evaluation in great detail with Maya's animation & rigging development lead

Blender Procedural Grunge Shader in Cycles

June 12, 2015, 09:33 AM

http://www.cgmeetup.net/home/blender-procedural-gr...

How to set up a shader that automatically applies dirt to the crevices and scratches to edges of any object! No UV’s or texture maps needed.

‘3D Bumpy pixels’ – Oculus Touch haptic feed

June 11, 2015, 05:20 PM

http://alex4d.com/notes/item/oculus-touch-3d-pixel...

A few weeks ago I wrote about an unheralded feature of the trackpad in Apple's 2015 MacBook computers: a force-feedback effect that could help users ‘feel’ application UIs - 'Bumpy' pixels: iMovie Apple Force Touch trackpad haptic feedback Today, in the last five minutes of their pre-E3 press conference, Oculus announced ‘Oculus Touch’ – wireless handsets for interacting with virtual reality experiences. One of the features was described as the ability to feel objects in virt...

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