To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Technicolor: Strong First Half 2015 Results

July 23, 2015, 07:12 AM

http://www.technicolor.com/en/who-we-are/press-new...

Paris (France), 23 July 2015 – Technicolor (Euronext Paris: TCH; OTCQX: TCLRY) announces today its results for the first half of 2015.

SIGGRAPH 2015 Real Time Live Trailer

July 23, 2015, 07:12 AM

http://www.cgmeetup.net/home/siggraph-2015-real-ti...

“From realistic, autonomously interactive human faces and renderings of large, photorealistic worlds to a behind-the-scenes glimpse of a revolutionary technology called physically based animation (PBA), the Real-Time Live! program has plenty to offer at #SIGGRAPH 2015. Chair Nicolas Gonzalez presents an interactive extravaganza that celebrates real-time achievements within the intersection of genius technical skills and creative beauty. Join us 9-13 August, 2015, in Los Angeles to see discover...

Animators Could End Up on the £20 Note

July 23, 2015, 07:12 AM

http://www.skwigly.co.uk/animators-could-end-up-on...

The Bank of England have previously announced that a visual artist will adorn the next £20 note designed by the bank. Now that public nominations have ceased, 592 eligible visual artists have been selected for a final vote which will be conducted by the banks Banknote Character Advisory Committee and a team of external advisors...

Review: The Beachtek DXA-SLR ULTRA Audio Adapter

July 23, 2015, 07:12 AM

http://news.doddleme.com/audio/doddle-reviews-the-...

There are plenty of audio adapter units on the market, including Tamrac, JuicedLink and Beachtek. And some would argue that their favorite is the best of the bunch. I honestly don’t know what would be the the best. But I can tell you this, if there is a Cadillac of Audio Adapters, Beachtek is at least the BMW. And you know what? I’ve always preferred the Beemer. And for the DSLR or Mirrorless shooter, having the ultimate recording machine would help a bunch.

FabFilter 201: Pro Series Plugins - 1. Intro

July 23, 2015, 07:12 AM

https://www.aotg.com/fabfilter-201-pro-series-plugins-1-intro/

This collection of tutorials on the FabFilter Pro series explains every module in the P collection. You learn about how they work, what they can do and how you can use them to enhance your audio production at every stage: from recording to mastering.

RealFlow 2015 Features: DYVERSO

July 23, 2015, 07:11 AM

https://www.aotg.com/realflow-2015-features-dyverso/

RealFlow 2015 Dyverso solvers offer a huge speed up on small to medium scale simulations. These solvers have been rewritten from scratch and with GPU in mind to take advantage of new hardware options.

3DS Max 2016 review

July 23, 2015, 07:11 AM

http://cgpress.org/archives/cgreviews/3ds-max-2016...

This year Autodesk has released version 2016 of its 3D Swiss Army knife application. 19 years after its initial release in April 1996 (or 25 years, if you want to count all the way back to 3D Studio), the software is still going strong. Other 3D software, however, have grown in capabilities and popularity on the side, offering stronger competition. Be it motion graphics, Archviz, video games or VFX, 3DS Max is not alone.

Unreal Motion Graphics in Unreal Engine 4

July 23, 2015, 07:11 AM

https://www.aotg.com/unreal-motion-graphics-in-unreal-engine-4/

Take a look at this insightful tutorial as Kyle Horwood shows you how to create interactive menu systems using UE4's built-in Unreal Motion Graphics system!

CC 2015 – The Sum of all Fears | Mylenium's Blog

July 22, 2015, 05:14 PM

http://myleniumblog.com/2015/06/23/cc-2015-the-sum...

It's now one week after the 2015 release of Creative Cloud and calling it a complete disaster would be doing anyone favors. For the time being I have decided to pass and probably won't bother with the new versions until much, much later. In addition to my already mentioned issues, some additional ones have made the rounds.…

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