To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

News: The Sound of Killer Instinct, Season 2

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http://designingsound.org/2015/07/news-the-sound-o...

In a recent video, some members of the Killer Instinct […]

The Flash VFX Breakdown

July 22, 2015, 05:13 PM

http://www.slashfilm.com/the-flash-vfx-breakdown/

Given its home on The CW, who expected The Flash to become the most satisfying, and in some ways the weirdest superhero show on television? And yet here we are, one season into the show with fans eagerly awaiting the second. (The Flash season 2 debuts on October 6.)

Post & VFX House Cognition Opens

July 22, 2015, 05:12 PM

http://www.animationmagazine.net/vfx/post-vfx-hous...

Cognition, a new hybrid post production facility, visual effects studio and creative campus, has made its Hollywood debut. The company is led by writer/producer Brian Pope and features an experienced management team that includes veteran colorist Dave Hollingsworth (The Hobbit: The Unexpected Journey, The Adventures of Tintin) and former Digital Domain VP and creative consultant Jeff Barnes. The shop currently offers high resolution color grading and editorial finishing with SGO’s Mistika plat...

TERMINATOR GENISYS: Sheldon Stopsack – VFX Super

July 22, 2015, 02:45 PM

http://www.artofvfx.com/?p=12756

Sheldon Stopsack began his career in the visual effects in 2002 at Ambient Entertainment. He joined MPC in 2007 and worked on films such as CLASH OF THE TITANS, PROMETHEUS, SKYFALL or X-MEN: DAYS OF FUTURE PAST...

7 Places to Find Free Light Leaks

July 22, 2015, 02:44 PM

http://www.premiumbeat.com/blog/7-places-find-free...

Light leaks can add a vintage charm to you videos or allow you to cover up rough edits. Here are some great places to get free light leaks.

My new Website + sale

July 22, 2015, 02:44 PM

https://www.aotg.com/my-new-website-sale/

Grand re-opening of CinemaSpice.net

Podcasts from the Front Lines: Editor Roger Barton

July 22, 2015, 02:44 PM

http://www.studiodaily.com/2015/07/editor-roger-ba...

Over the years, film editor Roger Barton has carved out a fruitful niche cutting high-octane, big-action, visual effects-loaded Hollywood extravaganzas. Indeed, his resume is chock full of Transformer pictures (three to be exact), along with Star Wars: Revenge of the … more » The post Podcasts from the Front Lines: Editor Roger Barton on Terminator Genisys appeared first on Studio Daily.

Creating a Particle Trails Effect With Houdini VEX

July 22, 2015, 02:44 PM

http://lesterbanks.com/2015/07/creating-a-particle...

create a swirling particle trail effect with Houdini VEX which offers a more efficient method rather than using the particle trail node in Houdini.

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