To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Aardman’s Peter Lord Honored with Gold Badge

July 10, 2015, 12:14 PM

http://www.awn.com/news/aardman-s-peter-lord-honor...

Peter Lord, co-founder and creative director of the Bristol, U.K.-based Aardman Animations, appeared on the long-running CBBC children’s television program Blue Peter in an animation special that aired on Thursday, July 9 to receive the show’s highest accolade, the gold Blue Peter badge.

Kollaborate.tv and Jon Chappell

July 10, 2015, 11:21 AM

http://www.aotg.com/index.php?page=cuttingroom_169

Gordon sits down to talk to Jon Chappell from Digital Rebellion about their tools and in particular their cloud based review tool Kollaborate.

MARUI Lets You Work in Maya Using the Oculus Rift

July 10, 2015, 09:42 AM

http://lesterbanks.com/2015/07/marui-lets-you-work...

MARUI is a plugin for Autodesk Maya that will allow you to model and use maya along with the Oculus Rift

Rampant Design Tools

July 10, 2015, 09:41 AM

https://digitalfilms.wordpress.com/2015/07/10/ramp...

Many editors are on the constant journey for just the right, cool set of plug-ins. By doing so, they often lock themselves into a single host application and often even a single machine to which the plug-ins have been licensed. If that sounds familiar and you are looking for an alternative, then moving to a […]

The Quick answer on levels!

July 10, 2015, 09:41 AM

http://michaelcardillo.com/soundmind/the-quick-ans...

Q1: While I’m editing, should I normalize each clip to -6 (or 0 or -12)? Q2: What should be my target level on the first pass? Q3: How about the final pass? Before we can put a number on the target, there are a few things that need to be clarified. First, you’re probably looking […]

Rig Complex Animations From a Single Slider, Using

July 10, 2015, 09:41 AM

http://lesterbanks.com/2015/07/rig-animations-slid...

Run a complex animated sequence through a single slider in Cinema 4D.

Adobe Creative Cloud Creative Meet Up 2015: #Creat

July 10, 2015, 09:40 AM

http://blogs.adobe.com/richardcurtis/?p=4797

Part 5 of the On-demand UK Creative Cloud Meet up. UX guru Paul Boag shares his top five tips for success in the design world. For more information on the 2015 release of Adobe Creative Cloud, visit http://adobe.ly/1dsS9pf

Animating a Walk and Run Cycle for Video Games in

July 10, 2015, 09:40 AM

http://www.cgmeetup.net/home/animating-a-walk-and-...

In this video, I (James Marijeanne) break down what an animation tree is, how interactive animation works in a video game based on button inputs and how these animations relate to each other. In future entries in this series I’ll go through the process of creating a whole character set of animations.

How Well Does FCPX Work on the Latest 12-inch MacB

July 10, 2015, 09:40 AM

http://www.4kshooters.net/2015/07/10/how-well-does...

If you are in the market for a new laptop, but getting the latest Macbook Pro is out of your budget range, you also may consider some of the latest variations of the 12-inch Retina MacBook as an alternative option. Many people will argue whether this entry-level notebook is suitable for a professional work mainly due to the hardware limitations it comes with, especially when you put it side-by-side to some of the more high-end models. This is definitely true, yet to a certain degree.

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