To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Visual Affects of Reality

July 27, 2017, 12:55 PM

https://filmschoolrejects.com/visual-affects-reali...

Two days after wrapping on the $65 million dollar budget film Pete’s Dragon, David Lowery headed home to Texas to make a small film (literally, the aspect ratio is 1.37:1) with a group of friends called A Ghost Story. The budget? $100,000. In itself, the budget is a good marker of how different the films are. And yet in both films, Lowery uses visual effects in a very calculated and affecting way, two qualities that are often lacking in effects-heavy films nowadays. Indeed, many an article has...

Bendy Shadows in after effects tutorial

July 27, 2017, 05:31 AM

https://www.youtube.com/watch?v=bs8a7OKlbWA

Create this super hip and cool bendy shadows in After effects. This quick tutorial will teach you how, actually, I have no idea if its hip and cool, but if I wish hard enough then it will be right? is that how this works? If you need CC, Get Adobe Creative Cloud: http://cinemaspice.net/adobe-creative-cloud/ to help support this channel. Don't forget to share this video. You never know who among your friends is a closet After Effects user. Thanks. Google+ https://plus.google.c...

Inside Luma's VFX work for Spider-Man: Homecoming

July 26, 2017, 05:05 PM

http://www.postmagazine.com/Press-Center/Daily-New...

SANTA MONICA, CA & MELBOURNE, AUSTRALIA - Creative studio Luma  (www.lumapictures.com) teamed up with director Jon Watts and VFX supervisor Janek Sirrs to deliver visual effects work for 11 sequences featured in the new film Spider-Man: Homecoming. The film includes a standout villain named the Vulture — a street-level guy who turns to illegal activities to take care of his family. 

New Text Exploder Splits Type How You Like in Afte

July 26, 2017, 09:22 AM

http://lesterbanks.com/2017/07/text-exploder-split...

If you create content in Adobe Illustrator to bring into After Effects, you likely use Explode Shape Layers. It lets you quickly and easily separate and merge your vector artwork for a much smoother transition The Post New Text Exploder Splits Type How You Like in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

SPIDER-MAN HOMECOMING: Theodore Bialek VFX Supervi

July 26, 2017, 09:22 AM

http://www.artofvfx.com/spider-man-homecoming-theo...

Theodore Bialek has more than 20 years of experience in visual effects. At Sony Pictures Imageworks, he has worked on numerous projects such as STUART LITTLE, BEOWULF, SPEED RACER and ALICE IN WONDERLAND.

VALERIAN: Making of by Mikros Image

July 26, 2017, 05:19 AM

http://www.artofvfx.com/valerian-and-the-city-of-a...

Check out this making of by French studio Mikros Image about their work on VALERIAN AND THE CITY OF A THOUSAND PLANETS...

Houdini - SideFx présente la demoreel 2017

July 26, 2017, 05:18 AM

http://www.3dvf.com/actualite-20804-houdini-sidefx...

A few days of the Siggraph, SideFx has just put online the 2017 demo tape of the projects realized by the users of Houdini . TV series, pubs, cinema and cinematic games, there are for all tastes.

Picture Shop Expands VFX Talent Pool

July 25, 2017, 04:35 PM

http://www.btlnews.com/community/77949/

The California based Picture Shop has added award-winning team Christian Cardona & Buddy Gheen to their rapidly expanding VFX department. Cardona will join the ranks as senior VFX supervisor alongside recently promoted VP/senior VFX supervisor Adam Avitabile. Gheen will be joining the department as a creative director of VFX. All will be reporting to executive […] The post Picture Shop Expands VFX Talent Pool appeared first on Below the Line.

VFX Supes Christian Cardona & Buddy Gheen Join Pic

July 25, 2017, 04:35 PM

http://www.animationmagazine.net/people/vfx-supes-...

Burbank, CA visual post house Picture Shop is propping up its rapidly growing VFX department with the addition of award-winning team Christian Cardona and Buddy Gheen. Cardona joins the ranks as Senior VFX Supervisor, alongside recently promoted VP/Senior VFX Supervisor Adam Avitabile. Gheen comes aboard as Creative Director of VFX. They will be reporting to Executive Vice President of VFX, Tom Kendall.

ILM/Lucasfilm's MaterialX gets Open Source releas

July 25, 2017, 09:12 AM

http://www.postmagazine.com/Press-Center/Daily-New...

SAN FRANCISCO — Lucasfilm and Industrial Light & Magic (ILM) have announced the inaugural Open Source release of the MaterialX Library (www.materialx.org) for computer graphics. MaterialX is an open standard developed by Lucasfilm’s Advanced Development Group and ILM engineers to facilitate the transfer of rich materials and look-development content between applications and renderers.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.