To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

AXYZ design ships Anima 2.5

April 4, 2017, 05:31 AM

http://www.cgchannel.com/2017/04/axyz-design-ships...

AXYZ design has released Anima 2.5, the latest update to its crowd animation tool for 3ds Max and Cinema 4D, reworking its import and export capabilities, and adding a new mask-based character variation system.

How Many VFX Shots Are in Rogue One?

April 3, 2017, 09:25 AM

http://www.slashfilm.com/rogue-one-john-knoll-inte...

A couple weeks ago, /Film had a chance to visit Industrial Light and Magic for a press event ahead of the home video release of Rogue One: A Star Wars Story. While there, executive producer and visual effects supervisor John Knoll gave us a keynote presentation showing off the hard work that went into the various visual effects in Rogue One, from the creation and destruction of Jedha to the seamless, impressive use of virtual sets. But we’ll have more on that later this week in honor of the mo...

CG Garage Podcast #116 | Rudy Rucker

April 3, 2017, 05:39 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Polymath Rudy Rucker is the author of some 40 books, including a many science-fiction novels, and he’s a computer scientist, a painter, and a mathematician. In the 1980s his novels dealt with issues of identity and reality in an age increasingly dominated by computers, and helped found the cyberpunk movement.

ILM’s Stephen King on Kong: Skull Island and an

March 31, 2017, 04:10 PM

http://www.studiodaily.com/2017/03/ilms-stephen-ki...

In a stunning scene in Kong: Skull Island, a giant lizard-like creature attacks Kong. The two battle furiously. Kong is exhausted. And then Samuel L. Jackson fires napalm bombs and the environment bursts into flame. Kong is on fire. He can’t breathe. He collapses. We don’t know if he’s alive or dead. Industrial Light & Magic […] The post ILM’s Stephen King on Kong: Skull Island and an Animator’s Evolution appeared first on Studio Daily.

AZilPix Makes NAB Debut With Virtual Camera System

March 31, 2017, 04:10 PM

http://www.dvinfo.net/news/azilpix-makes-nab-debut...

AZilPix’s Studio.One provides conventional multi-angle and live 360 video production in one system, making it the ideal solution for live sports, church services and conferences. Gilze, The Netherlands. 22nd March 2017: AZilPix will be making its NAB debut next month (South Hall SU9817), introducing US content creators to Studio.One, a brand-new innovative camera system for [...]

Startup Nomadic Combines VR With Production

March 31, 2017, 04:10 PM

http://www.hollywoodreporter.com/behind-screen/ilm...

A group of VFX alums from Lucasfilm, Industrial Light & Magic and Electronic Arts are bringing their startup Nomadic out of stealth mode with a location-based entertainment model that combines virtual reality with some of the motion capture and virtual production processes used to make Hollywood movies such as Avatar.

Saliency in VR

March 31, 2017, 12:24 PM

https://labs.chaosgroup.com/index.php/rendering-rd...

A recent paper on computer vision from Stanford University, Universidad de Zaragoza, and University of California Berkeley explains the Saliency of VR. The research tracks the gaze from 86 different users of panoramic VR images, many of which were done as part of Chaos Group Labs. The research compares this to how people gaze at desktop images and can help in many other areas of research in the area of VR.

ASSASSIN'S CREED: VFX Breakdown by Cinesite

March 31, 2017, 09:15 AM

http://www.artofvfx.com/assassins-creed-vfx-breakd...

Cinesite presents their VFX work on ASSASSIN’S CREED...

Assassins Creed VFX Breakdown

March 31, 2017, 09:15 AM

http://www.cgmeetup.net/home/assassins-creed-vfx-b...

Cinesite – Justin Kurzel’s Assassin’s Creed film is based on the popular Ubisoft video game series, well known for its photorealistic computer graphics renderings of different locations in history. But for the recognisable hand-to-hand combat scenes, leaps between buildings, sword fights, and other stunts, the filmmakers wanted a very practical feel.

Sophia VFX Breakdown

March 31, 2017, 09:15 AM

http://www.cgmeetup.net/home/sophia-vfx-breakdown/

CGF presents Sophia VFX Breakdown.

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