To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Celebrating Joes Apartment and those CG cockr

July 26, 2021, 08:51 AM

https://beforesandafters.com/2021/07/26/celebratin...

It’s the 25th anniversary this week of John Payson’s Joe’s Apartment. Easily the most memorable sequence in the film sees a group of singing cockroaches perform ‘Funky Towel’ in Joe’s (Jerry O’Connell) apartment.

Digital Domain completes 300+ shots for Black Widow

July 25, 2021, 11:45 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

LOS ANGELES – In Marvel Studios’ Black Widow, the title character confronts the demons of her past in a spectacular and explosive fashion. After discovering a flying fortress hidden in the clouds, the Avenger leads an airborne battle in which she dodges flaming wreckage as it approached terminal velocity. The sequence was made possible Digital Domain (www.digitaldomain.com), a long-time collaborator with Marvel Studios.

Bullitt & Epic Games test Unreal Engine’s latest in-camera VFX toolset

July 23, 2021, 08:43 AM

https://www.postmagazine.com/Press-Center/Daily-Ne...

LOS ANGELES — Recently, Epic Games and filmmakers’ collective Bullitt assembled a team to test out the latest in-camera VFX toolset, part of the extensive suite of virtual production tools in the upcoming Unreal Engine 4.27 release. To put each of the new tools through their paces, they created a short test film that mimics a real production workflow.

Unity Buys SpeedTree Creator Interactive Data Visualization

July 23, 2021, 08:41 AM

https://postperspective.com/unity-buys-speedtree-c...

Unity has acquired Interactive Data Visualization (IDV), creator of SpeedTree, a suite of vegetation modeling and environment creation products for architecture, games, visual effects and real-time simulations. Unity and IDV have been longtime partners, and this acquisition enables a deeper integration of SpeedTree into the Unity ecosystem. As a result, Continue reading → July 22, 2021 The post Unity Buys SpeedTree Creator Interactive Data Visualization appeared first on postPerspective.

Foundry ships Modo 151

July 23, 2021, 08:40 AM

http://www.cgchannel.com/2021/07/foundry-ships-mod...

Modelling and rendering app gets new Curve Booleans system, plus updates to scene testing, the mPath renderer, and USD support.

25 years on The Frighteners still thrills as We

July 23, 2021, 08:40 AM

https://beforesandafters.com/2021/07/23/25-years-o...

When Peter Jackson’s The Frighteners was released in 1996, it’s safe to say few people would have realized that more than 500 visual effects shots were created by a small VFX studio established by the director in Wellington, New Zealand. Of course, a couple of years later, everybody would come to know about the creative powerhouses of both Weta Digital and Weta Workshop following the release of The Lord of the Rings.

Recreating an important time in baseball history

July 22, 2021, 09:04 AM

https://beforesandafters.com/2021/07/22/re-creatin...

When Derek Ham wanted to expand his VR horizons—he had already made the award-winning ‘I Am A Man’ VR experience—he looked to baseball. And not just a run-of-the-mill baseball experience, but one that celebrated the Negro Baseball League, which is celebrating its 100th anniversary.

Epic made a new incamera VFX short go behind the

July 22, 2021, 09:04 AM

https://beforesandafters.com/2021/07/22/epic-made-...

Here’s a very useful workflow project that Epic Games and filmmakers’ collective Bullitt have just released; a short they made to test out the latest in-camera VFX toolset in Unreal Engine 4.27. It was shot at NantStudios’ LED stage in Los Angeles, and ran through several of the kinds of scenarios possible with virtual production features in Unreal and with generating real-time content in the game engine for an LED wall.

Weta Digital Soars with The Falcon and The Wint

July 22, 2021, 09:03 AM

https://www.awn.com/vfxworld/weta-digital-soars-fa...

As one of the key VFX studios working through the pandemic on Marvel Studios and Disney+’s action-packed six-episode original MCU series, The Falcon and The Winter Soldier, Weta Digital was tasked primarily with the epic mid-air fight and canyon chase between The Falcon, a group of wing-suited bad guys, helicopters, and a C130 transport plane.

Wrath of Man VFX Breakdown

July 22, 2021, 09:03 AM

https://vimeo.com/577574077

Let’s have a look at the invisible work made by Czech studio Magic Lab on the movie, Wrath of Man...

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