It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
March 26, 2014, 07:15 PM
http://lesterbanks.com/2014/03/overview-maya-2015-...
Autodesk Technical Specialist Steven Roselle offers a sweeping overview of the newest modeling features that are incorporated into Maya 2015. Last week, Autodesk announced 2015 versions of all their content creation applications, including Maya, 3ds Max, MudBox, MotionBuilder and the ill-fated SoftImage.
March 25, 2014, 07:34 AM
http://lesterbanks.com/2014/03/getting-started-usi...
Jimmy Gunawan post a primer for getting started using Substance Textures in Maya, using them with the mental ray renderer. Substance textures are a highbred mix of procedural and image based textures that will allow you to have the best of both of those worlds.
March 24, 2014, 09:27 PM
http://www.awn.com/animationworld/book-review-the-...
This is the umpty-umpth The Art of … coffee-table art book about the making of a modern animated cinematic feature masterpiece. How many have there been? In 2013 alone, I’ve reviewed five; in 2012, at least a half-dozen. And this doesn’t count all of the wonderful animated theatrical features for which there have not been art books, like Despicable Me 2 and Free Birds in 2013.
March 24, 2014, 03:35 PM
http://lesterbanks.com/2014/03/instantly-connect-n...
If you have seen someone work in Autodesk Flame or Smoke, you have probably seen them connect nodes together by touching two nodes together. This is called a Kiss Function, where the node will connect with default connectors just by touching them together. This is a huge timesaver, connecting nodes really quickly into complex networks in no time at all.
March 24, 2014, 07:44 AM
http://www.cultofmac.com/271242/3ds-max-tutorial-a...
With The 3DS Max Tutorial, animation and modeling have neever been easier. Designed for the beginner, you do not have to have any prior experience using 3DS Max to get the most out of these video animation or modeling tutorials. You will learn about materials and mapping, lighting, and how to operate cameras within 3DS Max. Finally, you will learn to animate, render and add special F/X to your models. And you’ll get the whole course for just $39 – a savings of 60%...
March 23, 2014, 11:26 AM
http://area.autodesk.com/blogs/discreetuk/2-new-au...
Hi All, I hope that everyone is well and getting ready for the end of year Christmas post production madness (if you're not already caught up with the craziness). I started creating some videos detailing the text tools in Autodesk Smoke. You can never have enough titles in your productions :) The Text Tool The first video goes through the details of creating text and setting it up. We cover creating text in the sequence using the mini-tool bar t...
March 23, 2014, 11:26 AM
http://area.autodesk.com/blogs/discreetuk/making-2...
Hi All. Well, it's the day after IBC and now the dust needs to settle. Thanks to all who came past the booth to say "Hello!" to the guys. Unfortunately, I am so busy in "web land" I wasn't able to attend. But if anyone wants to speak to me, you always know where to find me. So what have I been doing? I think you will like this new set of videos... Making 2D into 3D! As you know I have been making my way through videos on creating 3D disp...
March 22, 2014, 03:15 PM
https://www.youtube.com/watch?v=eQAyZhQWeDg
www.autodesk.com/mayalt In this series Wes McDermott goes through various aspects of using Maya LT to create assets for games using Unity. Find Wes on Twitte...
March 20, 2014, 08:53 PM
http://www.cgmeetup.net/home/autodesk-mudbox-2015-...
Discover the new Features of Autodesk Mudbox 2015: Autodesk Mudbox 2015 release delivers powerful new toolsets a brief summary of the following new features and enhancements available in Autodesk Mudbox 2015.
March 20, 2014, 03:09 PM
http://lesterbanks.com/2014/03/getting-started-cam...
Tyler Jordan offers a look at getting started with camera mapping and camera projection techniques in Cinema 4D. Jordan shows his workflow that involves taking a couple of photographs and setting them up so you can move through them in 3D space in C4D.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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