It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 3, 2014, 01:25 PM
http://lesterbanks.com/2014/01/modo-cage-deformer-...
Simon Wawrzak shares his modo scene where he has set up a “mini” lattice deformer that can make wholesale deformation changes to a model easily in modo, rigging some mood tools together to create the effect.
January 3, 2014, 09:54 AM
http://lesterbanks.com/2014/01/cinema-4d-adding-jo...
As a sort of extension to his crash course in rigging tutorial where he took a look at rigging an undulating tail in Cinema 4d, Demafleez shares some experiences with adding joints and weighting to an existing character.
January 2, 2014, 03:02 PM
http://lesterbanks.com/2014/01/maya-easy-texture-e...
3D and technical artist Shane Marks shows how to create some easy texture edge distressing on you models (in any 3D application really) using Photoshop, and XNormal, demonstrating how to prepare and bake the model maps and creating masks from those in PS – simple but effective.
January 2, 2014, 11:03 AM
http://www.creativebloq.com/animation/best-places-...
The best stock image libraries aren't just good for photos and illustrations - you can use them to find stock animation too. Here we round up the best places to find the footage you're looking for online.
December 31, 2013, 05:14 PM
http://lesterbanks.com/2013/12/cinema-4d-turning-t...
Using the X-Particles 2.5 release, Ben Watts takes a look at turning objects into sand, walking through creating the entire project.
December 31, 2013, 11:49 AM
http://animationguildblog.blogspot.ca/2013/12/co-d...
... Chris Williams has joined Walt Disney Animation Studios’ Big Hero 6 as director, alongside helmer Don Hall. Additionally, Roy Conli has boarded the project as producer.
December 30, 2013, 04:34 PM
http://lesterbanks.com/2013/12/cinema-4d-getting-s...
Cinema 4D has a really strong foot in non-photorealisitc rendering with the help of the Sketch and Toon effect, and here Noah Witchel offers a brief overview by looking at how he created one of his projects.
December 28, 2013, 08:25 AM
http://animationguildblog.blogspot.ca/2013/12/one-...
Nothing to do with animation, but it does have Disney in the mix, and ducks.
December 27, 2013, 05:38 AM
http://animationguildblog.blogspot.ca/2013/12/bloc...
26 films costing more than $100m each were released by the major Hollywood studios - more than ever before. They are likely to have raked in tens of billions of dollars in worldwide box office revenues as a result - close to the record $35bn delivered in 2012.
December 24, 2013, 10:50 AM
http://www.cgchannel.com/2013/12/3rd-powers-ships-...
Japanese developer 3rd Powers has released five new LightWave power modelling tools: Cage Deformer, Lattice Deformer, Meta Mesh, Boolean Tool and Heat Shrink Plus.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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