To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

MacBreak Studio: Ep. 309 - Making 3D Symbols in Mo

May 12, 2015, 09:45 AM

https://www.aotg.com/macbreak-studio-ep-309-making-3d-symbols-in-mo/

This week on MacBreak Studio, Mark Spencer shows Steve Martin from Ripple Training where to find symbol fonts and how to use them as 3D objects in Motion.

Adam Fay - Animation Insider Interview

May 12, 2015, 09:44 AM

http://www.animationinsider.com/2015/05/adam-fay/

My name is Adam Fay and I am a freelance illustrator and designer. I am currently seeking character and background design work.

Maya UV Trick

May 12, 2015, 09:43 AM

https://www.aotg.com/maya-uv-trick/

In this tutorial we are going to take a look at a Maya UV trick. It will hopefully help you unfold some of the annoying UVs that tends to unfold into themselves.

Tutorial 17 - Digital Wipe

May 12, 2015, 05:00 AM

https://www.aotg.com/tutorial-17-digital-wipe/

Just a simple tutorial on how to create a digital wipe effect using AE's built in tools.

MacBreak Studio: Ep. 309 - Making 3D Symbols in Mo

May 12, 2015, 04:59 AM

https://www.aotg.com/macbreak-studio-ep-309-making-3d-symbols-in-mo-2/

This week on MacBreak Studio, Mark Spencer shows Steve Martin from Rippletraining.com where to find symbol fonts on the web and how to use them to create ama...

Motion Magic: How to Track 3D Text to a Scene

May 12, 2015, 04:59 AM

https://www.aotg.com/motion-magic-how-to-track-3d-text-to-a-scene/

With incredible 3D title tools in Motion 5.2, you can animate and track your 3D titles to match the camera movement of your scenes. In this week's Motion Magic episode, Mark Spencer shows you how to achieve this cool looking effect using only keyframes. Subscribe to our channel to receive our free tips and tricks every Monday!

CGI 3D Tut: Height Map Creation in Substance Desig

May 12, 2015, 04:58 AM

https://www.aotg.com/cgi-3d-tut-height-map-creation-in-substance-desig/

Check out this great tutorial given by Emiel Sleegers as he shows you how to create an quick custom height map within Substance Designer. You'll learn how the generators work inside substance designer, how to get more variation in your heightmaps, as well as how to make bumps and cracks and more using the heightmaps.

AOTG@NAB2015 - Autodesk

May 11, 2015, 12:45 PM

https://www.aotg.com/aotgnab2015-autodesk/

We talk to Marcus Schioler about Autodesk's announcement of Autodesk 2016 including Maya, Smoke, Flame, their subscription model, and more.

Simulate a Fisheye Lens in C4D Using Deformers

May 11, 2015, 12:42 PM

http://lesterbanks.com/2015/05/simulate-a-fisheye-...

Create the fisheye lens look, by using a deformer on the scene rather than having the camera create the distortion.

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