To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Inside the VFX of First-Person POV Hardcore Henry

April 8, 2016, 01:01 PM

http://www.creativeplanetnetwork.com/news/post/ins...

Hardcore Henry director Ilya Naishuller was determined to make his first-person POV action film as practically as possible. That meant lots of experimentation with iterations of helmet cams and stunt coordination. But there were a few sequences that still needed special effects work, specifically a car chase (found below), which was handled by Zero VFX.

Security Updates Available for Adobe Flash Player

April 8, 2016, 05:15 AM

http://blogs.adobe.com/psirt/?p=1334

A Security Bulletin (APSB16-10) has been published regarding security updates for Adobe Flash Player. These updates address critical vulnerabilities, and Adobe recommends users update their product installations to the latest versions using the instructions referenced in the security bulletin. Adobe is aware of reports that CVE-2016-1019 is being actively exploited on systems running Windows 10 and earlier with Flash Player version 20.0.0.306 and earlier.  Please refer to APSA16-01 for add...

Lucas Wilson on Scratch’s new end-to-end VR work

April 7, 2016, 04:28 PM

http://postperspective.com/lucas-wilson-on-scratch...

With NAB looming, and chatter pointing to virtual reality being ubiquitous on the show floor, Assimilate has launched its new Scratch VR Suite, an end-to-end virtual reality workflow with an all-inclusive realtime toolset for working within a 360 environment. The Scratch VR Suite includes features Scratch V8.4 (soon to be Scratch 8.5). Continue reading →April 7, 2016

VFX Supervisor Dan Akers Joins Blur Studio

April 7, 2016, 09:35 AM

http://www.btlnews.com/crafts/visual-fx/vfx-superv...

Culver City-based animation, VFX and design company Blur Studio has hired Dan Akers as visual effects supervisor. With nearly 15 years of experience in the VFX industry, Akers’ recent photoreal work for online shooter “Destiny” and Kia Motors was recognized with 2015 VES Award nominations, with his efforts for “Destiny” also taking home best visual effects honors at AICP 2015. The post VFX Supervisor Dan Akers Joins Blur Studio appeared first on Below the Line.

World’s first VR mobile workstation

April 7, 2016, 09:34 AM

http://www.provideocoalition.com/msi-wt72-worlds-f...

With a price tag of $5,499 for the entry configuration of the MSI WT72, this is probably not the mobile workstation most users will have on their shopping list, but the specifications are, no doubt, fantastic. Designed for maximum performance, MSI’s WT72 is powered by Nvidia’s Quadro M5500 GPU, Intel’s 6th generation Core-i7 and Xeon The post World’s first VR mobile workstation appeared first on ProVideo Coalition.

Nvidia announces Iray VR and Iray VR Lite

April 7, 2016, 09:33 AM

http://www.cgchannel.com/2016/04/nvidia-announces-...

Nvidia has announced Iray VR and Iray VR Lite, two new versions of its GPU-based rendering technology intended for creating photorealistic virtual reality content.

NAB 2016 – some thoughts on the VR hype-stream a

April 7, 2016, 04:44 AM

http://www.provideocoalition.com/nab-2016-thoughts...

With less than two weeks to go before NAB 2016 and my inbox regularly inundated with a multitude of VR related press releases, I can’t help but feel a slight concern that VR has joined the hype-stream and is destined to ‘crash and burn’ before it’s had a chance to unfurl its fragile wings and The post NAB 2016 – some thoughts on the VR hype-stream and the reality of PRESENCE appeared first on ProVideo Coalition.

VFX Supervisor Dan Akers Joins Blur Studio

April 7, 2016, 04:44 AM

http://www.animationmagazine.net/people/vfx-superv...

Academy Award and Emmy-nominated animation, VFX and design house Blur Studio has hired on Dan Akers as Visual Effects Supervisor. With nearly 15 years of experience in VFX, Akers has lately been recognized for his photoreal work on online game Destiny and for Kia Motors with nominations at the 2015 VES Awards. His work on Destiny also earned a Best Visual Effects award at AICP 2015.

Blur Studio adds VFX supervisor Dan Akers

April 6, 2016, 04:31 PM

http://postperspective.com/blur-studio-adds-vfx-su...

Culver City’s Blur Studio has hired visual effects supervisor Dan Akers, who brings with him 15 years of experience in the VFX industry. He joins Blur from Digital Domain, where he was VFX and compositing supervisor working mostly on commercial projects for Nike, UFC, Lexus, Cadillac, Nissan, Kia, Continue reading →April 6, 2016

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