To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Merger

April 10, 2016, 06:43 AM

http://animationguildblog.blogspot.ca/2016/04/the-...

Live-action visual effects... and your favorite CG animated feature

How to Use Adobe Fuse Characters in Cinema 4D

April 9, 2016, 01:37 PM

http://www.cinematographydb.com/2016/04/cdt018-how...

In this episode of Cine Design Training, we cover how to create 3D character in Adobe Fuse. We then import it to the Mixamo Auto-Rigger which saves you the hassle of adding bones and skinning your characters. We download our FBX file from Mixamo and import it into Cinema 4D. The textures come in a little off, so we fix those. Finally we look at how to pose the character by directly rotating the joints/bones.

How to Make Things Look Realistic in Cinema 4D

April 9, 2016, 01:37 PM

http://www.cinematographydb.com/2016/04/cdt019-mat...

In this episode of Cine Design Training, we cover how to make objects look realistic in Cinema 4D. We breakdown the basics of creating materials for a flat paint, chrome ball, shiny paint, rubber, and glass. We’ll use our knowledge of Materials in Cinema 4D to texture a realistic car in the next episode.

How to Texture a SketchUp Model in Cinema 4D

April 9, 2016, 01:36 PM

http://www.cinematographydb.com/2016/04/cdt020-how...

In this episode of Cine Design Training, we cover how to texture a 3D model of a car downloaded from the SketchUp 3D Warehouse. The model comes in out of scale, so we look up the real world car’s height and match the model to that. Next we start to figure out where the texture issues are on the model. We clean up each piece of “problem” geometry and create an appropriate material for it. There are usually a lot of groups in a SketchUp model, but if you spend some time you can organize it a...

Make It So: Microsoft makes the Holodeck a reality

April 9, 2016, 09:06 AM

http://www.redsharknews.com/vr_and_ar/item/3376-ma...

As HoloLens development edition kits finally begins to ship, Microsoft offers a glimpse of our augmented reality future with the unveiling of its Holoportation system. MicrosoftHoloLensHoloPortationMeta

SIGGRAPH hosting character design contest

April 8, 2016, 01:02 PM

http://postperspective.com/siggraph-hosting-charac...

If you are a character designer and and thinking about attending the SIGGRAPH conference on July 24-28 in Anaheim, this is your lucky week. The Spirit of SIGGRAPH 
 winner will receive complimentary full conference registration for SIGGRAPH 2016. Travel and incidental expenses are not included. The winning design will also be featured in promotion of the conference through social media,  Continue reading →April 8, 2016

Assimilate Adds Advanced Grading, Compositing Tool

April 8, 2016, 01:02 PM

http://www.studiodaily.com/2016/04/assimilate-adds...

Assimilate is going deeper into virtual reality, expanding Scratch's basic 360-degree toolset to include more advanced grading and compositing tools in the new Scratch VR Suite. Scratch VR Suite is being sold as an annual license that includes Scratch, a … more » The post Assimilate Adds Advanced Grading, Compositing Tools to New Scratch VR Suite appeared first on Studio Daily.

14th Annual VES Awards Highlights

April 8, 2016, 01:01 PM

https://www.aotg.com/14th-annual-ves-awards-highlights/

Highlights of the 14th Annual VES Awards, held February 2, 2016 in Beverly Hills, CA.

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