It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 19, 2013, 08:31 AM
http://provideocoalition.com/cmilby/story/the-nvid...
Over the course of the last two years, Adobe Premiere Pro, my NLE of choice, has made it easier than ever to leverage the power of the GPU. Being a PC user, my CPU and amount memory was my primary concern. However, my focus shifted to finding the perfect GPU that would work in harmony with my...
October 19, 2013, 08:31 AM
http://www.redsharknews.com/technology/item/1160-t...
The editing is as in-your-face as the photography and the sounds in this rapid-fire video experience MexicoSightsSoundsMinutes
October 19, 2013, 08:31 AM
http://www.pro-tools-expert.com/home-page/2013/10/...
Here is my work around with “nasty pleck sound” with a DI-Bass played with a pleck. When I have a bass line recorded through DI and played with a pleck, I use the iZotope RX2 Declicker with a soft sensitivity (between 3 and 5) to reduce the sound of the pleck.
October 19, 2013, 08:30 AM
http://www.pro-tools-expert.com/home-page/2013/10/...
This has just come through. Looking forward to Oct 25th…
October 19, 2013, 08:30 AM
http://nofilmschool.com/2013/10/dont-laugh-probabl...
Any time you mention the use of a smartphone on a serious professional filmmaking project, you’re bound to get a few looks. However, this new tool from RØDE might be something that could really be helpful on whatever kind of shoot you’re on.
October 19, 2013, 08:30 AM
http://creativeclouduser.com/dont-miss-the-adobe-c...
The Adobe Create Now tour is making its way around the planet. The tour focusses on helping creatives learn new ways to publish their work. This is a free event and a good chance to see some of the things you can do with the Creative Cloud.
October 19, 2013, 08:30 AM
http://news.creativecow.net/story/873262
Andrew Merkin, Head of Special Projects and Transmedia at Mirada Studios and Max Michael, Head of Business Development, Asia at UTA Among Highlighted Speakers
October 19, 2013, 08:30 AM
http://www.governmentvideo.com/TabId/67/Default.as...
NEW YORK— Sound Devices has debuted firmware update Version 1.05 for the company’s 664 Production Mixer.
October 19, 2013, 08:29 AM
http://creativeclouduser.com/using-auto-keyframe-m...
In this movie, learn how to use the Auto Keyframe mode of After Effects to make keyframing easier. This is a great way to shorten the time you spend on your animations.
October 19, 2013, 08:29 AM
http://www.cgw.com/Publications/CGW/2013/Volume-36...
They worked hand-in-glove with Production Designer Francois Auduoy, who would sit with Regan and Mangold and build the sets on the fly to meet the needs of the scenes they we were blocking. Halon's artists built the bulk of the sets, characters, and animations in Autodesk's Maya and MotionBuilder, using a library of rigged character models, sets, vehicles, and EFX stand-ins.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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