To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

THE LAST KINGDOM: VFX Breakdown by BlueBolt

January 26, 2016, 10:14 AM

http://www.artofvfx.com/the-last-kingdom-vfx-break...

BlueBolt provided invisible VFX including crowd, CG castle, fire and many more for THE LAST KINGDOM...

CREED VFX

January 26, 2016, 06:17 AM

https://www.aotg.com/creed-vfx/

Creed Making of visual effects BigHugFX GmbH

Houdini - Intro to Pyro Effects

January 25, 2016, 05:48 PM

https://www.aotg.com/houdini-intro-to-pyro-effects/

Over five hours of content and three project based tutorials from Adam Swaab which show how to wrangle and control Houdini Pyro Effects. Volume 6 of Adam Swaab’s Houdini tutorial series is mere days away.

CG Garage #57 | Joy Lea and Devon Fay

January 25, 2016, 02:04 PM

https://labs.chaosgroup.com/index.php/cg-garage-po...

Joy and Devon are both environment artists and designers that work in the gaming industry. We talk to them about the challenges and rewards of that area of CG. We also talk about THU, being a student at Gnomon, Devon’s recent Gnomon video, the challenges of being a woman in games, both as an artist as well as a gamer, as well as balancing and complimenting each others work as a couple.

After Effects Camera (Tutorial)

January 25, 2016, 02:04 PM

https://www.aotg.com/after-effects-camera-tutorial/

Bloop Animation is an animation channel featuring in depth video about animation, weekly animation news and video tutorials.

VFX Breakdowns From the Biggest Films of 2015

January 25, 2016, 02:03 PM

https://www.rocketstock.com/blog/vfx-breakdowns-fr...

2015 was an astronomical year for blockbuster box office numbers. The summer saw major hits with the likes of Jurassic World and Avengers: Age of Ultron. We previously covered those films and more in our Summer Blockbuster VFX Breakdowns. In this roundup, we will take a look at the VFX in the films that gave the summer hits a run for their money.

Experimenting with Virtual Reality – VR Producti

January 25, 2016, 10:27 AM

http://www.videoguys.com/blog/guides/user-spotligh...

360-degree video production takes forethought and planning. This article is the 3rd in a series on VR production which may help you plan your project accordingly. Virtual Reality Tools and Workflow, Part 3: Lessons Learned Streaming Media blog By Jan Ozer In the concluding segment of a series of articles about my first virtual reality Read More The post Experimenting with Virtual Reality – VR Production Lessons Learned, Part 3 appeared first on Videoguys Blog.

VFX & animation Oscars 2016

January 25, 2016, 10:26 AM

http://www.digitalartsonline.co.uk/news/motion-gra...

The number of nominations for Mad Max: Fury Road may be surprising for an unashamed action flick, but the films appearing in the categories we care about most offered no such surprises – except perhaps that Pixar's The Good Dinosaur was missing from the Best Animated Feature Film.

Strawberry Candy – VFX Breakdown, from Giulio To

January 25, 2016, 06:30 AM

http://lesterbanks.com/2016/01/strawberry-candy-vf...

Giulio Tonini used Zbrush to sculpt the strawberry trying to match the Fibonacci spiral. Real flow was used for the High Viscosity Liquid Simulation rising the simulation subframe step to avoid “exploding” particles. Rendered in Maya with Solidangle Arnold. The Post Strawberry Candy – VFX Breakdown, from Giulio Tonini originally appeared and published on %%BLOGLINK%,by lesterbanks

CGI VFX Breakdown HD:

January 25, 2016, 06:30 AM

https://www.aotg.com/cgi-vfx-breakdown-hd-3/

The Martian VFX breakdown by MPC.

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