To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Chaos Group releases V-Ray 5 for Cinema 4D

December 13, 2020, 07:54 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Chaos Group (chaosgroup.com) has released V-Ray 5 for Cinema 4D, an upgrade that packs every advancement from V-Ray 5 and V-Ray Next into one easy-to-use rendering solution. V-Ray 5 for Cinema 4D can fit into most production workflows, saving artists time with its built-in compositing, interactive light mixing and scene intelligence tools that render scenes up to seven-times faster.  

Foundry’s Mari 4.7 Focuses on Texturing and Look

December 13, 2020, 07:53 PM

https://postperspective.com/foundrys-mari-4-7-focu...

Foundry has released Mari 4.7 with updates to the Materials System introduced in Mari 4.5 and the Geo-Channels added in version 4.6. This latest release focuses on efficiency and interoperability to make texturing and look development easier. Mari 4.7’s key features include a new procedural Mask Workflow for rapid application of mesh-driven procedural mask presets. Continue reading → December 11, 2020 The post Foundry’s Mari 4.7 Focuses on Texturing and Look Development appeared fir...

AE Classic Course: Warp Stabilizer VFX

December 7, 2020, 09:33 PM

https://www.provideocoalition.com/after-effects-cl...

Back in August, we covered the Warp Stabilizer plug-in in After Effects (which is also now included in Premiere Pro). This tool automatically scans footage looking for edges and “planes” such as the walls of buildings or other features, and re-renders the footage with a smoother camera move imposed upon it.

Marvel’s Avengers VFX Reel by Bastien Lerivray

December 7, 2020, 02:19 PM

https://3dtotal.com/news/general/marvels-avengers-...

Bastien Lerivray has posted a reel of his VFX work for Marvel's Avengers.

The Order of Effects Makes a Difference in Final C

December 6, 2020, 09:40 PM

https://www.youtube.com/watch?v=VNrOjvtlW4Y

https://larryjordan.com "The Order of Effects Makes a Difference in Final Cut Pro X" is an excerpt from a recent PowerUp webinar presented by Larry Jordan. Effects are the fun part of video editing because there are so many different options. In this video tutorial, Larry Jordan shows why the order in which you place effects on a clip makes a difference in the results in Apple Final Cut Pro X. View the entire webinar here: https://larryjordan.com/store/300-effects-overview-in-apple...

Render Faster in After Effects Using the Command L

December 4, 2020, 01:38 PM

https://lesterbanks.com/2020/12/render-faster-in-a...

You and Me Acadamy shows how you speed up your Ae renders by using the command line. Everyone wants to render faster, right? While most After Effects renders don’t take too long compared to some

Autodesk Updates 3ds Max to Version 2021.3

December 4, 2020, 01:37 PM

https://postperspective.com/autodesk-updates-3ds-m...

Autodesk has launched 3ds Max 2021.3, a feature-loaded update developed to improve modeling efficiency and creative output for artist workflows. Tool enhancements include viewport improvements, new remeshing algorithms, enhanced materials and shaders, faster GPU rendering with Arnold 6.1 and upgraded security features. These updates target those working in design visualization and media and entertainment. Continue reading → December 3, 2020 The post Autodesk Updates 3ds Max to Version ...

Light Iron welcomes three executives

December 3, 2020, 01:50 PM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Panavision’s (panavision.com) Light Iron company has responded to the increased need for remote workflows with a range of innovations for dailies, offline editorial, DI and finishing. Additionally, the company has welcomed three executives to its senior leadership team. Seth Hallen, Phil Harrelson and Laura Borowsky will help grow the company’s infrastructure, expand its service offerings and support in-house talent.

Get to know your volumetric video camera

December 2, 2020, 01:55 PM

https://beforesandafters.com/2020/12/02/get-to-kno...

Right now, volumetric capture is changing the way we can create digital humans and objects, and the way we can interact with them. You’ve likely already seen or experienced the results of volumetric capture (sometimes called holographic or 4D capture) in mixed reality experiences, music videos, films, commercials, museum exhibits, holograms and a wealth of other places.

WE ARE WHO WE ARE: VFX Breakdown

December 1, 2020, 08:33 PM

https://www.artofvfx.com/we-are-who-we-are-vfx-bre...

London based studio One of Us presents how they extend the military base for the HBO series, WE ARE WHO WE ARE...

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